Author Topic: Luke's unreal image dump  (Read 14730 times)

Offline Omegabigb

  • Posts: 2
  • Cookies: 0
  • Member
Re: Luke's unreal image dump
« Reply #40 on: November 03, 2016, 01:19:28 AM »
Trying not to sound rude, but everytime the forums and the site etc, go quiet like this I wonder is this the time the project was cancelled.
You guys keep promising more updates, and while I don't really care wether we get loads of updates or not, some signs of life would be greatly apriciated, you know to keep up hope...
Not too mention that all the pictures on this post seem to have broken.

Anyway hope you are all doing well and STE is still in the making.



Offline SupremeVoid

  • Posts: 110
  • Cookies: 1
  • BC304
Re: Luke's unreal image dump
« Reply #41 on: November 03, 2016, 01:25:36 AM »
Trying not to sound rude, but everytime the forums and the site etc, go quiet like this I wonder is this the time the project was cancelled.
You guys keep promising more updates, and while I don't really care wether we get loads of updates or not, some signs of life would be greatly apriciated, you know to keep up hope...
Not too mention that all the pictures on this post seem to have broken.

Anyway hope you are all doing well and STE is still in the making.

STE is still in development until nothing else is said or announced.
Real life or other burdens can slow progress down. Please consider that.  :)
Just wait patiently.

Last news we got were about the change to UE4 Engine(+Screenshots) and audio related stuff.

Hope this clears it up a bit. Dont lose hope yet. Its not over until it´s over. :)


SupremeVoid
Stargate :)                                       
i love bubble shields.
Steam: https://steamcommunity.com/id/SupremeVoid
CPU: i7 6700K
Graphics(GPU): GTX 980 MSI
Mainboard: ASUS ROG Hero VIII
RAM: 16Gb DDR4 3000Mhz Corsair

Offline emi_100

  • Posts: 17
  • Cookies: 0
  • Patricio Rey
Re: Luke's unreal image dump
« Reply #42 on: December 10, 2016, 10:37:29 PM »
I'd love to see some big explosions like everyone here, the Unreal has BIG potential..



:yeahthat

.
"DEDICATED TO ALL THE PEOPLE WHO PREDICTED THAT THE BABYLON PROJECT WOULD FAIL IN ITS MISSION. FAITH MANAGES."

Offline emi_100

  • Posts: 17
  • Cookies: 0
  • Patricio Rey
Re: Luke's unreal image dump
« Reply #43 on: April 07, 2017, 02:55:34 AM »


Just imagine a ship instead of a robot :D

Maybe that's a way to have other type of damage
"DEDICATED TO ALL THE PEOPLE WHO PREDICTED THAT THE BABYLON PROJECT WOULD FAIL IN ITS MISSION. FAITH MANAGES."

Offline Luke

  • Project Director
  • Posts: 1699
  • Cookies: 131
  • SFX and Music
Re: Luke's unreal image dump
« Reply #44 on: April 07, 2017, 03:31:13 AM »
Ha! Were were all actually watching that live while it was happeneing, as it turns out that specific technique is quite comparable to the decal system we're using, the benefits however are with skinned objects, and the lack of 'decal overlap'

Also we're using those exact explosions in the video posted above. Team member Benji very kindly bought the pack from the unreal marketplace for use in Excal.