Author Topic: Open Source RPG engine  (Read 2154 times)

Offline Dark_Ansem

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Open Source RPG engine
« on: October 07, 2013, 04:39:33 PM »

which would be a good engine to make a custom rpg, ala skyrim but possibly more optimized and without all that annyoing hardcoded limits?

Offline Dark_Ansem

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Re: Open Source RPG engine
« Reply #1 on: October 07, 2013, 09:21:29 PM »
it should be 3d, multithreaded if possible and allow action-rpg.
unfortunately, not everyone can be as gifted and talented as the makers of Excalibur, and make an own engine :D

Offline Josh W

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Re: Open Source RPG engine
« Reply #2 on: October 08, 2013, 11:00:45 AM »
These are all really vague questions.
Choosing what engine would be best for a game you would need to consider the all specifics.

What are you trying to achieve?
What resources do you have, time / number of people?
Most notably what you have failed to mention is the level of programming experience that is available to the team.

You mentioned hard coded limits in Skyrim, what are you referring to? What is it that Skyrim cant do?

All that being said Unity3D looks to be one of the most popular engines to use and has a free version so that may be a good place to start. http://unity3d.com/unity
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Offline Dark_Ansem

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Re: Open Source RPG engine
« Reply #3 on: October 08, 2013, 01:16:48 PM »
I'm trying to achieve a role-playing game, possibly action, but also turn-based would be fine.
I am only myself, no other.

level of programming experience: 0.

hardcoded: going beyond its limits. more perk trees, more forms to shift to, more elemtal archetypes, huge number of bugs.

Offline revan1490

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Re: Open Source RPG engine
« Reply #4 on: October 08, 2013, 07:29:11 PM »
That's highly ambitious of you.
 
Maybe start modding first? To get the hang of things.

Try Warcraft 3 Map Editior - that taught me more about programming than all of the years at school.

Also Skyrim's Creation Kit - it's not that hard and you have a ton of existing assets to use.

Or you can try those RPG makers for a game more like Final Fantasy. It's a good start, especially if you have no skill whatsoever.

And if you're really determined, you have to start learning some code.

Offline Dark_Ansem

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Re: Open Source RPG engine
« Reply #5 on: October 08, 2013, 07:37:45 PM »
did all three in the past :P especially RPG maker, but also the Creation kit.

Offline Luke

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Re: Open Source RPG engine
« Reply #6 on: October 08, 2013, 08:19:12 PM »
did all three in the past :P
Whoah! Nice one!

It's apparent by your replies that you're not quite ready to start building your own RPG.

Thats the bad news. The good news is learning new stuff and becoming ready is easy. All it takes is time! Revan's suggestions of learning the ropes a little are a great starting point. It is absolutely essential that you learn to code (or you could do what I did and find a group of people who already have scripters on the team :D)

Perhaps you should get back into RPG maker and find out it's limits, what programming language it uses, and how it all works! 

Offline Dark_Ansem

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Re: Open Source RPG engine
« Reply #7 on: October 08, 2013, 08:27:31 PM »
you mean, with that primitive scripting language?

which all-encompassing engine (one that cares for everything) would you recommend?

Offline John

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Re: Open Source RPG engine
« Reply #8 on: October 08, 2013, 08:48:37 PM »
Luke's advice is worth taking serious note of here :)

In terms of game engines with powerful scripting languages which are also good learning environments, I'd recommend unity.

Offline Dark_Ansem

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Re: Open Source RPG engine
« Reply #9 on: October 08, 2013, 08:51:43 PM »
luke, which version of RPG maker you were referring to?

Offline lunchie85

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Re: Open Source RPG engine
« Reply #10 on: October 08, 2013, 11:38:27 PM »
I would not worry about its limits until you are able to push it to those limits. These things take a lot of time and trial and error to learn. If your level is zero, I would worry about getting to level one instead of level ninety-nine.

Offline Luke

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Re: Open Source RPG engine
« Reply #11 on: October 09, 2013, 01:04:59 AM »
luke, which version of RPG maker you were referring to?
I couldn't say, I don't know anything about it. But as john said Unity is a great place to start. A quick look on their site shows they have a dedicated section for learning and newcomers, check it out here! :)

Offline Dark_Ansem

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Re: Open Source RPG engine
« Reply #12 on: October 09, 2013, 01:15:27 AM »
thanks Luke :)
I also plan to mod Excalibur, if and when it's released :P