Recent Posts

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Off-Topic / Re: Star Trek: Discovery 2017
« Last post by Saquist on July 20, 2017, 07:55:09 AM »
Star Trek Discovery at San Deigo Comic Con will be live streamed by some sources Hall H.
Saturday 2:30 PM Pacific Time.

Grace Randolph on ST:D
https://www.youtube.com/watch?v=DTr3Gv7u094

Brief mention at 12:00
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Off-Topic / Re: Star Trek: Defense Line (Developing a new ST RTS game)
« Last post by thunderandrain101 on July 19, 2017, 10:58:46 PM »
Hello,

I looked on the internet and did not find a demo.  Will you be releasing a demo soon?

From,
Thunder And Rain
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Discuss the Project / Re: Official NanoFX Viewer Screenshot Thread
« Last post by newhalo123 on July 19, 2017, 07:47:14 AM »
So, apparently, I seem to like really exaggerated speculars.
I like to edit textures now and then, and I messed with the speculars on DJ's Enterprise F.
DJ can let me know what he thinks of me defiling his ship. lol, sorry DJ.
But yeah, for some reason, really exaggerated speculars makes the ship seem badass to me.



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News / Piecing together the corridors for the USS Excalibur
« Last post by newhalo123 on July 17, 2017, 02:11:02 AM »
This is a modular section of a straight corridor.

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Questions & Suggestions / Whole ships?
« Last post by TrekkieNCC1701 on July 16, 2017, 03:58:09 AM »
Will you make whole ships with all decks available or just main rooms (bridge, transporter room, sickbay, etc.)?
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Are these details currently on a bitmap texture only or are these actual meshes?
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News / Re: Hey! We're demo-ing dynamic bridge destruction in 4K!
« Last post by furswift on July 12, 2017, 12:27:29 AM »
Excellent work, guys! Also, methinks it's time to abandon ship.  :thumbsup
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News / Re: Hey! We're demo-ing dynamic bridge destruction in 4K!
« Last post by JimmyB76 on July 11, 2017, 09:35:48 PM »
that is just so cool to watch :D

btw - what is the background music?  it is awesome!
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News / Hey! We're demo-ing dynamic bridge destruction in 4K!
« Last post by newhalo123 on July 10, 2017, 05:03:00 AM »
New features include: debris, volumetric fog with accurate light shafts, and improved particles.

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