Author Topic: Will planets be full size/scale?  (Read 961 times)

Offline granyte

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Re: Will planets be full size/scale?
« Reply #20 on: January 13, 2012, 08:18:35 AM »
i have been experimenting for my game and i'm currently quite sure that having realistic size in a game is possible.
also floating point acuracy should be nearly precise enough to have meter precision on a single planet but as you scale it to solar system scale more then more issue will arize the error can come to the point where your ship will be on both side of pluto at the same time(probably not that much but it was to give you an idea).

one of the way to fix this is to use double precision like orbiter did i don't know about the specific situation of excalibur but most games avoid it as they rely on library that don't deal well with double precision data (in my case i hit irrlicht limitation insanely fast)


btw here is a video of a pseudo realistic size planet renderer i'm working on using irrlicht
http://www.youtube.com/watch?v=3zSthN8e8NM

Offline Aresius

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Re: Will planets be full size/scale?
« Reply #21 on: February 06, 2012, 05:58:03 AM »
That's what I loved in the X-series (X - Beyond the Frontier / X-Tension). The planets there were huge enough to look realsitic, but were basically animated sprites outside the players reach, outside the actual map.

Of coruse that's impossible to do here, due to several reasons.