Author Topic: NanoFX Releases Thread  (Read 30363 times)

Offline Edward

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NanoFX Releases Thread
« on: October 07, 2011, 05:15:24 PM »
This thread has been seperated off from the NanoFX screenshot thread, Jules got to the correct answer first and that means the score is .....

Excalibur Team  7 : Community 3

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Friday Release #12

Aftermath's Heavy Defender Class

Another ship from the vast amount of Aftermath ships that i have permission to convert :D So thanks to the aftermath team once again for the permission

Download Here: http://www.nanofx-evolved.com/dload.php?action=file&file_id=83

So enjoy the pics and the file :)

Offline Jonny

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Re: NanoFX Releases Thread
« Reply #1 on: October 07, 2011, 08:00:49 PM »
Jules is on Excalibur team, so it should be 8-2 :P



Offline webxro

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Re: NanoFX Releases Thread
« Reply #2 on: October 07, 2011, 08:12:14 PM »
The wiki team is on the community or the "TEAM" ? because i want to feel like a winner
Running from temporal agents , Section 31 , Klingon mobsters and a white cat.

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Offline Josh

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Re: NanoFX Releases Thread
« Reply #3 on: October 07, 2011, 08:30:05 PM »
The wiki team is on the community or the "TEAM" ? because i want to feel like a winner
:lol:
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Offline Luiz

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Re: NanoFX Releases Thread
« Reply #4 on: October 07, 2011, 08:48:35 PM »
Never saw that, but it's a cool model.
Who's the author?

Offline Edward

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Re: NanoFX Releases Thread
« Reply #5 on: October 07, 2011, 10:00:49 PM »
Jules is on Excalibur team, so it should be 8-2 :P

Lol i know that, what i did was copy and past my last release as a template....and that one was wrong, so i updated 6:3 to 7:3.....should be 8:2....thanks for pointing that out

(Note to self: Excellent score keeping you doe-doe )


Score Should actually be ... Excalibur Team 8: Community 3

Never saw that, but it's a cool model.
Who's the author?

Honestly i do not know, i just know its in the Aftermath mod pack, i'm gonna ask the team for specifics on the model :)

EDIT: its an original ST legacy model

Offline Luiz

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Re: NanoFX Releases Thread
« Reply #6 on: October 07, 2011, 11:16:19 PM »
That explains why i never seen it.. i only played legacy once and that were enough :P

Quote
should be 8:2....thanks for pointing that out

Score Should actually be ... Excalibur Team 8: Community 3

It should be 8:2 but it's 8:3? LOL

Offline Jules

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Re: NanoFX Releases Thread
« Reply #7 on: October 08, 2011, 12:40:50 AM »
That explains why i never seen it.. i only played legacy once and that were enough :P

She's a FASA design Luiz IIRC ;)
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Offline Edward

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Re: NanoFX Releases Thread
« Reply #8 on: October 08, 2011, 01:12:09 AM »
It should be 8:2 but it's 8:3? LOL

Aghhh sleep needed... ok the score is

Excalibur Team 8 : Community 2

Offline newhalo123

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Re: NanoFX Releases Thread
« Reply #9 on: October 09, 2011, 07:05:27 AM »
Aghhh sleep needed... ok the score is

Excalibur Team 8 : Community 2
I think you need more than sleep..... maybe a vacation /w a few babes and a lot of beer?
lol.
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Offline webxro

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Re: NanoFX Releases Thread
« Reply #10 on: October 09, 2011, 12:15:02 PM »
is it just me or the most modable game will have mods before the release ?
Running from temporal agents , Section 31 , Klingon mobsters and a white cat.

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Offline Chris

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Re: NanoFX Releases Thread
« Reply #11 on: October 09, 2011, 03:03:48 PM »
...will have mods before the release ?

Sounds like one of the metrics to measure its success 8)


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Offline Michael

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Re: NanoFX Releases Thread
« Reply #12 on: October 10, 2011, 01:15:09 AM »
Well yes there are a lot of mods for the NanoFX viewer already... however they probably won't translate to the Evolved Engine out of the box... as we will be using a different scripting system for the Hardpoints...but I could write a Conversion Util for the Hardpoints, that should convert some of the properties to the new system... this way it won't be a pain in the butt to redo the point lights and some of the other stuff.

Model-wise the mods are using Tex Spec 2... which we haven't changed... and we can still load .x model formats (I think, right John?)... although we will be using another format for advanced features, but people could convert the model format.

Anyways hopefully not a lot of MR_7's efforts and work is wasted when he wants to make his mods compatible for the Evolved Engine.
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Offline Edward

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Re: NanoFX Releases Thread
« Reply #13 on: October 11, 2011, 02:00:09 AM »
I think you need more than sleep..... maybe a vacation /w a few babes and a lot of beer?
lol.
Thats this firday my friend :P but only one babe.

Anyways hopefully not a lot of MR_7's efforts and work is wasted when he wants to make his mods compatible for the Evolved Engine.

Well i'm hoping that if not anything else, then the original modders can have a look at there files i've converted and see it as a starting point for there own Excalibur only ships :D

Offline Edward

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Re: NanoFX Releases Thread
« Reply #14 on: October 12, 2011, 01:21:52 AM »
Sneeky Peeks for the next 2 weeks :P, I'll be releasing 2 this week to make up for none next week as i'm away.

1 point for guessing one ship correctly, 3 points for guessing them both together correctly before anyone else.

Can you Guess...twice.....

Offline Statius

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Re: NanoFX Releases Thread
« Reply #15 on: October 12, 2011, 08:24:19 AM »
I can't get the second one, but the first is the Romulan Scout Ship.
Ut unum sint.

Offline Edward

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Re: NanoFX Releases Thread
« Reply #16 on: October 13, 2011, 02:56:17 PM »
I can't get the second one, but the first is the Romulan Scout Ship.

correct, second image of the remaining unknown ship

Offline Darkthunder

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Re: NanoFX Releases Thread
« Reply #17 on: October 13, 2011, 03:51:21 PM »
Pretty sure, that's the Steamrunner ?
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Offline Statius

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Re: NanoFX Releases Thread
« Reply #18 on: October 13, 2011, 07:10:22 PM »
Alas! I was going to guess the steamrunner for the second, but I couldn't guess the details on it.
Ut unum sint.

Offline Luiz

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Re: NanoFX Releases Thread
« Reply #19 on: October 14, 2011, 12:17:32 AM »
I thought about the scout due to the shape, but if it's the talon scout, then it's a pretty uncanon one....

It's not the steamrunner, the shuttlebays on the front are indented.