Hi all,
I've been working on this ship for the past week or so, it's gotten to the point where I feel comfortable enough to show a rough draft of the mesh. I'll make an effort to texture it, but so far my experimentation has been slow to say the least, so I don't know when it'll get beyond a basic mesh, let alone a hardpointed ship in the viewer (that's my ultimate goal). For the moment I'll make do with posting what I've done and ask for any suggestions and comments, though please keep in mind that this is the first model I've done in quite some time, and all my skills are self taught. Now onto the ship itself:
I'll begin with some basic background information, the hull is inspired by the Normandy from Mass Effect, though with a trek spin. The 4 engines on the wings have been replaced with 2 nacelles (more on that in a bit) and the sublight engines have been moved to the back of the hull, as well as 2 smaller engines between the hull and the nacelles. The general thinking behind the ship is similar to the Normandy, a low profile moderately armed ship with limited sensor visibility. This actually matches fairly well with the Federation, as cloaking devices are banned by the Treaty of Algeron, but stealth systems are (as far as we know) not, so designing a ship around the concept of low sensor visibility would allow the Federation to try to keep up with the Romulans without violating the treaty. This is also the reason for the name of the class, as it was inspired by the USS Pegasus, though with the goal of abiding by the treaty. I currently envision the stealth systems to operate via a series of armor plated panels on the exterior hull, which absorb subspace emissions (which are used for FTL sensors), allowing the ship to be relatively undetectable at FTL ranges. This is dependent on both the strength of the scans as well as the subspace emissions of the ship itself, so low warp is invisible, but high warp would allow emissions to leak out, aiding in detection. The nacelles are housed within a pair of covers, which are composed of the stealth armor, which have been carefully designed to allow for the formation of a warp field whilst still maintaining a low sensor cross section, however the top speed and fuel efficiency of the engines are limited in this mode (I haven't narrowed down what speed the ship would be limited to, but warp 4-5 sounds about right). The covers can be opened, allowing the engines to form a high powered warp field and the ship to travel at conventional speeds (probably maxing out at around warp 9.8, then nacelles are pretty big compared to the hull, so higher speeds might be reasonable, again I haven't fully decided yet).
Here's the spec sheet I'm working from, again it's all subject to change:
Length: ~250m
Width: ~200m (wingtip to wingtip)
Height: ~35m
Top Speed: Warp 9.8 (nacelles open), Warp 5 (nacelles closed)
Armorments:
6 Phaser Arrays (2 on each canard, 2 behind main Impulse engines; 1 above hull line, 1 below) Not modeled yet, probably type X
4 Phaser Cannons (2 on each wing between hull and nacelle, behind armor panels) Not modeled yet, slightly less powerful than those in the Defiant
2 Torpedo launchers (1 in each canard, forward facing) Not modeled yet, Quantum Torpedoes though limited in number
Defenses:
Stealth armor coating, similar in strength to ablative armor (damage to the armor reduces stealth effectiveness)
Shields, weaker in strength compared to a ship of comparable size (Intrepid/Defiant), stealth and speed designed as primary defense
Here are some pics from various angles. Please keep in mind that this is still a rough mesh and I'm not entirely happy with the shape of the wings, so they are subject to change.