Author Topic: Captain customization?  (Read 1368 times)

Offline hnewberry99

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Captain customization?
« on: April 02, 2011, 10:17:23 AM »
Will your captain be customizable (choosing species, outfit/accessories, Hair, facial features, EXT)
ITS A TRAP!!!

Offline Vadek

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Re: Captain customization?
« Reply #1 on: April 02, 2011, 10:22:49 AM »
All ready been suggested, i think it will be integrated in some way or manner, but not like STO.

Offline Mark

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Re: Captain customization?
« Reply #2 on: April 02, 2011, 04:11:07 PM »
the concept isn't incompatible with the story, but we aren't sure it is something we want to spend time on. Compared to some of the other features we would like to spend time on this really wont make a huge difference to your experience.

Offline Aresius

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Re: Captain customization?
« Reply #3 on: April 04, 2011, 05:37:35 AM »
If it's not implemented, it can be given as an upgrade/additional feature later on. Or a mod...

Offline MajorD

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Re: Captain customization?
« Reply #4 on: April 04, 2011, 09:33:20 AM »
What about a limited customizability to the character rather than full customizability.  Instead of physical morphing and loads of clothing options, there could be only hair--facial, head, and color--options, that's it.  That way there is a little, hopefully not too complex, character personalization.  After all, Riker' beard came and went as time went on, as did Sisko's hair.
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Offline Maxi

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Re: Captain customization?
« Reply #5 on: April 04, 2011, 11:49:38 AM »
Third or first person? 



Offline Mark

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Re: Captain customization?
« Reply #6 on: April 04, 2011, 02:33:42 PM »
That's the point Maxi... this is a first person game meaning you very rarely see your own character so it really will only really make any difference during cut-scenes, so it all depends on time.

To answer your question MajorD, I suspect if we did want to go with customisation it may be down the FarCry2 route where you get to choose between 5 or 6 "avatars" before the game starts, that way we can ensure each variant fits the theme of the story and we wont spend forever and a day developing it.

Offline Aresius

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Re: Captain customization?
« Reply #7 on: April 05, 2011, 01:04:06 AM »
I agree here.... If we barely see our char anyway (best in the mirrors and displays when we wander the ship), it's not a highest-priority issue. It can be added later or modded, as said...

Offline MajorD

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Re: Captain customization?
« Reply #8 on: April 05, 2011, 09:29:02 AM »
To answer your question MajorD, I suspect if we did want to go with customisation it may be down the FarCry2 route where you get to choose between 5 or 6 "avatars" before the game starts, that way we can ensure each variant fits the theme of the story and we wont spend forever and a day developing it.
I never got far enough in FarCry2 to figure out what effect the character selection has, the game has a horrible memory leak. Does the character schoice have any effect? If not I don't see a point in any level of physical character adjustment.

The selection actually confused me, because I kept wondering what effect there might be, as there was no indication, and each character has his own background. If there is no effect, then I would only be more confused.
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Offline Black Patriot

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Re: Captain customization?
« Reply #9 on: April 05, 2011, 12:16:56 PM »
I never got far enough in FarCry2 to figure out what effect the character selection has, the game has a horrible memory leak. Does the character schoice have any effect? If not I don't see a point in any level of physical character adjustment.

The selection actually confused me, because I kept wondering what effect there might be, as there was no indication, and each character has his own background. If there is no effect, then I would only be more confused.

I've finished the game twice and I can't see any difference to choosing a different model, it seems to be purely cosmetic.
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Offline Mark

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Re: Captain customization?
« Reply #10 on: April 05, 2011, 02:10:06 PM »
Yeah, it is purely cosmetic and FarCry2 doesn't even have any cut scenes where you can see your character so it seems pretty pointless there. In Excalibur there will be cut scenes where you can see "The Captain" so it would be far more noticeable and we might also be able to get some specific dialogue in place for certain characters.

Offline MajorD

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Re: Captain customization?
« Reply #11 on: April 05, 2011, 04:05:29 PM »
I'm firmly on the side of multiple FarCry2 style characters being pointless and confusing, unless there is an effect to the story, and unless the extent of that effect is made clear at or before the point of selection.  Besides, one character no options fits the game intentions best, as I currently understand them.

You have a tight story, so I'm thinking Max Pain, which is heavily story and personality driven. The personality is almost more important, as with Duke Nukem, which was wildly popular. Another angle is, Trek's captains are very individual, you can't just switch in a random captain for the same results. There may even be an expectation to have only the captain you get, since that's how Trek series work.  By following that example, you have the chance to create a popular character, rather than only a popular game or story.

Another angle to consider this from is how Commander Sheppard is very popular in his default form, despite there being character customization in Mass Effect.

The only arguments against I can really think of are, STO has character customization, and the story will have player decisions being important. The latter one potentially fits in with the BioWare games, which all have various levels of customization, and which the Mass Effect example goes against. The former isn't important for several reasons I won't get into. 

If it's determined customization is critical, then what about using the one character model, but with different hair styles. That way, hair morphing in-engine isn't needed, and it takes less work than full characters because you don't need to come up with different backgrounds which segue into the story, nor morph facial models, nor body models. It also allows mid-game appearance changes, both controlled by the engine and player.

Imagine being taken prisoner for weeks, or months, the man's beard is going to grow. Or, maybe people who captured him are expediant and just cover his entire body with nair. You'll have a bald captain, no eyebrows either. :lol:
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Offline Jon Deane

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Re: Captain customization?
« Reply #12 on: April 05, 2011, 07:03:12 PM »
Yeah, it is purely cosmetic and FarCry2 doesn't even have any cut scenes where you can see your character so it seems pretty pointless there. In Excalibur there will be cut scenes where you can see "The Captain" so it would be far more noticeable and we might also be able to get some specific dialogue in place for certain characters.
That'll be interesting, especially since in BC all they ever showed was an empty chair in cut scenes.

Offline Maxi

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Re: Captain customization?
« Reply #13 on: April 05, 2011, 11:56:02 PM »
I would support this customization if it has an effect to the game. I'm agree with what said MajorD about trek storyteelling about individuals. I'm agree with the possibility to pick among some characters to develope diferent stories. But isn't it something to do by moders? Wouldn't be complicated to writte various story archs at this point?

That means i'm not worried about looks or wears. Of course could be fun a "simish" simulation where you can change your hairstyle or change clothes, but has any purpose? i mean, this character to play has indivual skills to pick upon before playing? if not and plus the game is in first person, makes sense spend time on this from a developer point of view?

Offline hnewberry99

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Re: Captain customization?
« Reply #14 on: September 19, 2011, 02:30:32 AM »
I don't care what anyone says, I WANT A RIKER BEARD!!!!!!
ITS A TRAP!!!

Offline Aresius

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Re: Captain customization?
« Reply #15 on: September 19, 2011, 03:26:19 AM »
Ask MAjorD if you can have one. :P

Offline hnewberry99

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Re: Captain customization?
« Reply #16 on: September 19, 2011, 03:45:07 AM »
Major D, Can you let me borrow your riker beard?
ITS A TRAP!!!

Offline MajorD

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Re: Captain customization?
« Reply #17 on: September 19, 2011, 05:07:52 AM »
Sure, it's just a prosthetic.
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Offline fst

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Re: Captain customization?
« Reply #18 on: October 22, 2011, 02:01:18 AM »
They're all good ideas and I really side with Major D this time, surely, if it is really a thight story, there is no point whatsoever to have character customization! I guess, the difference of your character has to be emotional/karma like... If you are the narcisistic type of captain, then your crew should respond likewise, and with a lot of respect, on the other hand, if you are the kind of good boss captain, your crew should have more liberty on the bridge, their talking manners and the like... Maybe like, you could ''teach'' your crew how to behave... Althought I still don`t have a clue if we are going to be able to talk to the crew, maybe like sphere was? Or in Silent Hunter 5, in wich you had a limited number of speak choices IMO :arms:, but...

Offline sman789

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Re: Captain customization?
« Reply #19 on: October 22, 2011, 04:43:44 AM »
It would be good if you could choose male or female - like in Elite force. Most of the girls I know always complain about how the main characters are always men, so if we had to choose one customization option then I'd rather it be one which makes the game more accessible to more people. Especially as the game is sort of an RPG...