Author Topic: Project Progress  (Read 6500 times)

Offline Mark

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Project Progress
« on: February 21, 2011, 03:41:18 AM »

Project Progress and miscellaneous myth-busting

During my time working on Excalibur I have heard certain questions and comments repeated, this article aims to answer some questions about how we are getting on as well as dispelling some common myths.

1) What is the release date?

Right now it is impossible to determine for various reasons, but as we progress the narrower the release window will become. Probably the biggest problem we face with this is that we are relying 100% on volunteer work to get things done and while this is a wonderful thing in many ways none of us can be sure just what time we will be able to offer from month to month.

In addition this project is as ambitious as any other game you might find on the shelf with its own custom game engine and some really innovative features, at this time it is still important that we don't limit the potential features that we could develop into the game. Bridge Commander is an excellent example of a game which was originally intended to be so much more (walking around and interacting with the bridge, none linear story line etc.) but was ultimately cut short because a deadline was looming.

With these reasons in mind our planned deadline (we do have one) could be some way off the mark and given how understanding members of the public can be (a good example) we want to avoid disappointing anybody.

2) Is the project still going strong?

We've been working on this for a fair while now and people often expect that things should be slowing down as Excalibur gets older. I'm glad to say that the opposite is true as we have continued to gain more talented team members and we are generally hitting the deadlines we set ourselves for project milestones. The team has a very professional attitude to the work and while there may be quiet times our passion for the project is continually rejuvenated as the game grows and takes shape.

3) What is the team working on at the moment?

The team is currently a-buzz as we now have a fully featured version of the Evolved engine to get to grips with, artists are busy converting all of our ships across to the new texture standards and the technical team are beginning to flesh out the high-level features like Decals, Hardpoints, AI, Mission Handling etc. At the same time Johannes is making progress with the Music for the game and the search for a lead Screenplay Writer to take on our plot is nearly at an end.

4) Fan projects never see the light of day. What if you all get bored? What if you're deported? What if you're hit by a car?

Even if every member of the team spontaneously combusted today we are already in a position where we could release an amazing amount of content (forty ships completed in comparison to Bridge Commander's fifteen) and in the Evolved engine, a piece of software which replicates the core functions of Bridge Commander's Quick Battle feature which, given the advanced visuals from the NanoFX Renderer, could also be used by fans to create their own Star Trek machinima.

If you are reading this and know of someone who doesn't think this is for real, grab them by the shoulders and tell them, ITS REAL! :D

Offline Zer

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Re: Project Progress
« Reply #1 on: February 21, 2011, 03:58:21 AM »
Always good to see something like this. Inject some hope back into the community! :D

Cheers guys, keep up the good work.

Offline MR_7

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Re: Project Progress
« Reply #2 on: February 21, 2011, 04:14:28 AM »
woot, all sounding good to my ears,

........ although i want to know more about these "Decals" that you've mentioned  :D

Keep up the great work  :mrgreen:

Offline Mark

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Re: Project Progress
« Reply #3 on: February 21, 2011, 04:59:56 AM »
........ although i want to know more about these "Decals" that you've mentioned  :D

Duly noted, we will get some more info to you on that.

Offline Aresius

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Re: Project Progress
« Reply #4 on: February 21, 2011, 05:02:53 AM »
Applause, happy to hear about it. :)

Offline L.

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Re: Project Progress
« Reply #5 on: February 21, 2011, 05:27:04 AM »
Great stuff.  :)

Some of the things Excalibur can do now have to be seen to be believed.

Offline AricwithanA

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Re: Project Progress
« Reply #6 on: February 21, 2011, 08:20:48 AM »
Quote
the Evolved engine, a piece of software which replicates the core functions of Bridge Commander's Quick Battle feature which, given the advanced visuals from the NanoFX Renderer, could also be used by fans to create their own Star Trek machinima.

Dude, you guys just made my night!  I'll wait as long as I have to for all this to come together with a released project.  The game and the engine are probably the two biggest things for PC gaming I'll be waiting for.  Just don't make us wait 14 or so years like I had to wait for Duke Nukem Forever!!  lol
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Offline MajorD

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Re: Project Progress
« Reply #7 on: February 21, 2011, 11:18:45 AM »
This is all that is really needed if things seem slow, just to show the public the team is awake.

I hope those decals will allow custom ship names and registries, like STO (that's one thing they got right). Although, I'm guessing it's damage decals.
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Offline Zer

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Re: Project Progress
« Reply #8 on: February 21, 2011, 01:28:58 PM »
This is all that is really needed if things seem slow, just to show the public the team is awake.

I hope those decals will allow custom ship names and registries, like STO (that's one thing they got right). Although, I'm guessing it's damage decals.

I was under the impression that they wanted to use a BC styled damage model, or something similar.

Offline Mark

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Re: Project Progress
« Reply #9 on: February 21, 2011, 03:24:38 PM »
This is all that is really needed if things seem slow, just to show the public the team is awake.

I hope those decals will allow custom ship names and registries, like STO (that's one thing they got right). Although, I'm guessing it's damage decals.

Im sure we talked about this already :?, I will leave you in suspense for now :)

Offline webxro

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Re: Project Progress
« Reply #10 on: February 21, 2011, 07:37:47 PM »
Sweet , now we should have news this great once every couple of weeks , is good for fans to know "the state of excalibur" , even if it's only the guys on this forum .

 I am happy that you share your progress , a fan-game should always be opened .
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Offline MajorD

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Re: Project Progress
« Reply #11 on: February 22, 2011, 12:07:34 AM »
I was under the impression that they wanted to use a BC styled damage model, or something similar.
There will still be a need for scorched damage effects.
Im sure we talked about this already :?, I will leave you in suspense for now :)
You mean the weathering don't you.  I remember the STO style ship naming being declared impossible, for some reason.
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Offline John

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Re: Project Progress
« Reply #12 on: February 22, 2011, 12:14:39 AM »
Nope, not weathering.  Better!  8)

Offline JD

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Re: Project Progress
« Reply #13 on: February 22, 2011, 01:11:35 AM »
Im sure we talked about this already :?, I will leave you in suspense for now :)

Is it like the Homeworld 2 decals?

Offline Crylo

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Re: Project Progress
« Reply #14 on: February 23, 2011, 08:36:38 PM »
Very happy to hear. Keep up the great work guys.
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Offline Deathlok

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Re: Project Progress
« Reply #15 on: March 12, 2011, 08:14:50 PM »
Glad to hear that things are moving forward, even if we don't always get to hear about it...  :D
Really, really looking forward to seeing this game in its entirety, if it matches the descriptions this should be the Star Trek game that all others will be benchmarked against.
Not too bothered about the time-frame, as long as this game comes out before I turn 50, I'll be able to play. Or is it okay for a 50 year old to play computer games? ;)
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Offline Josh F

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Re: Project Progress
« Reply #16 on: March 13, 2011, 04:12:29 AM »
Or is it okay for a 50 year old to play computer games? ;)

I don't know about other teams out there, but it's sure as hell okay for a 50 year-old to play our computer game. 




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Offline Epsion

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Re: Project Progress
« Reply #17 on: March 17, 2011, 05:08:23 AM »
Just to add lol ill be playing this game when im 50 i still have starfleet academy. Was a real pain getting it to work on windows 7 but it works now... i remember playing that on my dads pc before we had windows 98 (could have been on 98 now i think about it) but still i hope to play that game again when it fades from memory.

Hopefully by then there will be an excalibur 3 and u will actually be getting paid :D

Offline Aresius

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Re: Project Progress
« Reply #18 on: March 20, 2011, 09:58:34 PM »
Now that's a praise of work I can second wholeheartedly. Although I don't have Academy.... :P

Offline Tiberius

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Re: Project Progress
« Reply #19 on: July 18, 2011, 10:29:49 AM »
Quote
...we are already in a position where we could release an amazing amount of content (forty ships completed in comparison to Bridge Commander's fifteen) and in the Evolved engine, a piece of software which replicates the core functions of Bridge Commander's Quick Battle feature...

This makes me VERY excited!!!  I loved Starfleet Academy, but always thought, "Gee, I wish I could play with a TNG ship."  Then I loved Bridge Commander, but I always thought, "Gee, I wish I could play with a bigger variety of ships."  Then I loved Kobayashi Maru, but I always thought, "Gee, I wish this thing didn't glitch so much!"

Make me a stable game with all the features I've read about so far, and I'll pay $100 US for it in a heartbeat!
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