Author Topic: Music of Excalibur  (Read 3945 times)

Offline Statius

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Re: Music of Excalibur
« Reply #20 on: May 02, 2011, 01:38:48 AM »
Hello Johannes,

 I will make one suggestion about music, but I think it is not insignificant. I think trying to replicate the sounds of an orchestra digitally is bound to limit the possible quality. The English ecclesiastical architect and artist A. W. N. Pugin, a champion of the true Gothic revival, held that the manner with which one produces a piece of art should conform to the materials. Wood should be used like wood, not like stone; metals should be used in accordance with their nature. A second principle of his was to base the ornamentation upon the structure rather than have it disguise the structure. Since Excalibur  is already impressive in terms of graphical and game content, the music has to be equally impressive. But without a budget, this is very difficult. Try to use your electronic instruments in accordance with their capabilities, inspired, obviously by Star Trek's orchestral legacy, but not a slave to it. You might find some inspiration in Messiaen's use of the ondes martinot (Turangalila), or even transcriptions of Bach's work for electronic instruments.

As for Giacchino, I think his lost work was excellent, especially for tv, but his ST2009 score I found a little thin. As a video game composer I think he learned how to get mileage out of a theme, but his use of a full orchestra is a little one dimensional.


Best of luck!
Ut unum sint.

Offline kurikuri

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Re: Music of Excalibur
« Reply #21 on: May 30, 2011, 07:47:11 AM »
I enjoyed the preview. I'm glad to say that it definitely keeps to the Star Trek motif, which is more than a lot of commercial ST games do. ★ Have a star! lol

I have a couple of questions regarding the music. Would the music be subtle, in the background or only when specific events happen? (eg, Dominion suprise attack)

The other thing - if the music is continuously in the background, what type of composition would you be using? I'm gathering a loop would be required, however would it be a single piece or mutliple pieces with the same BPM to give variance?
"I know this ship like the back of my hand" - Montgomery Scott

Offline sousaplex

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Re: Music of Excalibur
« Reply #22 on: July 12, 2011, 02:51:40 PM »
Nice work Johannes!

I am a fellow composer and would love to be involved in some fashion. If you need any midi programming let me know as I operate out of Digital Performer with LASS and VSL, and will be getting CineBrass soon.

Cheers,
Michael Sousa

Offline Tiberius

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Re: Music of Excalibur
« Reply #23 on: July 18, 2011, 09:54:58 AM »
As a recent graduate with a Bachelor of Music and a relatively large amount of composing experience, the music of a tv show, movie, or game often sells me on that show, movie, or game.  Or it can leave me feeling like I've missed something.  This clip, albeit small, really sells me on the "Trek-iness" of this game.  I don't know anything about your compositional style, but to me I can clearly hear a synthesis of Horner and Giacchino.  I even got a hint of some of the progressions used by Giacchino in ST09.  Can't wait to hear more!
I'm sorry, I can't hear you over the sound of how awesome I am