Hmmm, I think the reasoning has to be a little more robust than "I don't know anyone still running a DX9 card so we should forget about that".
There are plenty of sources for very reliable statistics on this. Steam's latest hardware survey shows that use of PS2 and PS3 hardware is really dropping off now, but it still leaves the two varieties of PS3 with an 8% share of gaming PC's. I think many people would see that as a pretty big chunk of the market to completely drop support for.
From what I've heard almost every modern game, at least those by the major game companies or programed on a modern game engine (UE3 & CE3 for example), are working directly with the hardware and bypassing the API. My basic understanding is that using the API is only done when you can't access the hardware directly, e.g. for launch titles where there isn't time to get it right. The reason that DirectX is so necessary for PC games is because of the sheer amount of different hardware configurations, working directly with the hardware through the drivers would get very difficult very quickly.
Short version: DirectX and OpenGL aren't used for anything other than launch titles, indie games (not to pay out indie games, there are lots of original games coming out of the indie scene), and shovelware on consoles.
Also, Valve's support for the PS3 has previously been pretty lackluster, the Orange Box wasn't ported in house and was barely supported after release. Portal 2 is the first game that's been developed for the PC, 360 and PS3 in house, and the Steam integrating with the Playstation Network indicates that they're hoping that the PS3 will become a far bigger part of their market.