Now we extrude them pods, in 3 takes, first one is up to the height of the extrusions that are on each fore/aft of the pods, then move everything into place (by moving and scalling (WIP021.jpg), and so on until I get the whole thing (WIP022.jpg). Then when we're finished it looks like WIP023.jpg. Now, the only thing left to do is to weld the first vertical step of each pod so we save polies (WIP024.jpg).
Now the smoothing: I traditionally use group 1 for up/down, group 2 for front/aft and group 3 for the sides. The rest goes unto the other groups, however, I tend to use the least number of them as possible. The only rule is that two surfaces don't have a common vert, so they don't overlap and cause the smothing to look weird. This is how what we have so far looks when smoothed (WIP025.jpg).
Now after a few symmetry modifiers, some changes to distances among the pods (the coupled ones are closer together than they would have been if we'd just to simply symmetry them, so you we just apply a symmetry modifier, collapse the stack to editable poly, select the pods that are to the front of the ship and them move them close to the aft ones. after that it's a matter of poly deletion and target welds to make those connecting "spines"), we get WIP026.jpg.
Any questins any of you might have, just ask.