Author Topic: Unreal Engine 3 Technology  (Read 4638 times)

Offline Michael

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Re: Unreal Engine 3 Technology
« Reply #20 on: December 27, 2010, 03:16:35 AM »
Let's clear up something here a bit, NanoFX Graphical Renderer is just for the Visuals (ie Techniques like Lighting, Depth of Field, Motion Blur, Particles, etc)... the Game Engine (Evolved) is headed up by LJ and being worked on by multiple people, which handles Physics, UI, scripting engines and much much more... Together we have a complete engine just like Unreal Engine.  Unreal Engine uses modules as well kind of like what we are doing that enable various technologies for physics, etc.

A lot of people like to call it the NanoFX Engine, which implies that it's my engine in a way because NanoFX is derived from my online name.

So I hope everyone realizes that NanoFX in the Evolved Engine is just one component of the Game Engine we are developing.

I just felt I should try to clear that up a bit because of all the hard work everyone on the team is putting into this.

I'll admit it's complicated to grasp exactly how our Engine is being built but think of it as a bunch of components worked on by many people to make one complete whole Engine.

For Simplicity when refering to the Game Engine, refer to the name of "Evolved Engine".  If its something visual then it's NanoFX Graphics Renderer.  Kind of like how when you think Physics in a Game Engine names like Nvidia's PhysX or Euphoria come in mind.

We are working on a Wiki Article that helps define this better, so hopefully after that is done, things will be less confusing.  We just want credit to go where credit is due.  We can't let people's hard work go unnoticed!

Thanks guys for all the positive comments on the Engine that Excalibur will run on and the technology behind them!  :)



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Offline Zachstar

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Re: Unreal Engine 3 Technology
« Reply #21 on: December 27, 2010, 12:35:07 PM »
Sorry Nano. Bad habbit from remembering when you first started work on what was then your engine. (And the site we had made for it)

Will call the whole kit Evolved in the future.
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Offline Michael

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Re: Unreal Engine 3 Technology
« Reply #22 on: December 27, 2010, 01:16:12 PM »
No worries... so many things have changed and "Evolved" over time... the history lesson alone takes quite some explaining as well lol

It's nice to see that you are still a faithful follower since the begining!
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Offline Zachstar

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Re: Unreal Engine 3 Technology
« Reply #23 on: December 27, 2010, 01:46:49 PM »
Whatever happened to that old site BTW? Just curious.
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Offline Michael

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Re: Unreal Engine 3 Technology
« Reply #24 on: December 27, 2010, 01:53:59 PM »
After a few hacks and then lack of funds, I went to Zach at Hailing Frequencies and he graciously hosted the NanoFX site... and at that time we took the domain of www.nanofx-evolved.com for the development team.  Though we really under use that site now as most of our activity goes through these forums.

www.nanofx-evolved.com site might be more converted into a site that hosts mods and downloads for Excalibur with SDK tools etc etc.  We'll see.
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Offline Zachstar

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Re: Unreal Engine 3 Technology
« Reply #25 on: December 27, 2010, 01:56:59 PM »
Frakking hackers.. Oh well it still has the classic look. And I see darkthunder is still involved. Does he post on these forums?

Edit: I ought to occasionally read the names of the people posting in topics :P he is here I see.

Anyway nostalgia aside it is a fine engine and still beats the pants off the others for sci fi.
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Offline Aresius

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Re: Unreal Engine 3 Technology
« Reply #26 on: December 27, 2010, 03:50:14 PM »
I jump there occasionally to look up models to be used, but with my studies at hand, this time is rare... But when I get the time, I do, and I also plan t add some models myself, but I need to know how to covert them...

Offline Zachstar

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Re: Unreal Engine 3 Technology
« Reply #27 on: December 28, 2010, 08:33:28 AM »
Get to 5760x1200 and we can talk  #loveFFX#

My wallet SCREAMS at the thought of that.

In the future tho I would like to try DLP technology as a massive display. 4 LED lighting 1080P... Pure bliss
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Offline BrioCyrain

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Re: Unreal Engine 3 Technology
« Reply #28 on: December 28, 2010, 08:57:22 AM »
I await 4K HDTV...though it seems 8K might get here before 4K does.
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Offline Poseidon

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Re: Unreal Engine 3 Technology
« Reply #29 on: December 30, 2010, 02:23:39 PM »
Unreal 3 Engine has been the downfall of many games...about 50 percent of all games who use UE3 looks just plain UGLY...I suggest you guys stick to NanoFX.

That was because they were not aware or had the full SDK to work with.  The UT3 engine is fantastic, but it has it's limitations.  The Evolved engine is far more modular than the UT3 engine, so you can say that the Evolved engine should age extremely well over the next few decades.   :wink:
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Offline Zachstar

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Re: Unreal Engine 3 Technology
« Reply #30 on: December 30, 2010, 02:28:10 PM »
That was because they were not aware or had the full SDK to work with.  The UT3 engine is fantastic, but it has it's limitations.  The Evolved engine is far more modular than the UT3 engine, so you can say that the Evolved engine should age extremely well over the next few decades.   :wink:

If they purchased a license they had the full SDK. Just publishers that keep pushing to have games out far before they are ready.

I agree that the Evolved engine stands a much better chance of good age.. Like wine!
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Offline Josh

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Re: Unreal Engine 3 Technology
« Reply #31 on: December 30, 2010, 02:41:50 PM »
Youre really comparing evolved with the ue3? Hope michael and john are getting multiple tenthousands of dollars for a license, too ^^

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Offline Zachstar

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Re: Unreal Engine 3 Technology
« Reply #32 on: December 30, 2010, 03:00:14 PM »
Do we even know what the license situation is going to be for the evolved engine? Are we going to have to make mods for Excalibur ala Half Life 1 or will we get access to the engine for other projects ala Source engine?
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Offline Khipu

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Re: Unreal Engine 3 Technology
« Reply #33 on: January 03, 2011, 11:39:54 AM »
My brother is actually working on that!  I hate to say this, but I already seen this about a month ago.  Very cool stuff to be sure.  DX11 is needed for all of the effects planned for the U3 engine.
The Effects seen in the Video are all DirectX9 tech. Even the High Quallaty DoF is only rendered using the DirectX9 Tech Level. The Lightshafts are simple and inaccurate but very good looking approximations using a Screenspace effect, therefore there is no magic there. The colorgrading by Michael Mittring is fast and effective and has already been used in the Crysis DX9 renderer.

Offline Poseidon

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Re: Unreal Engine 3 Technology
« Reply #34 on: January 04, 2011, 02:43:41 PM »
The Effects seen in the Video are all DirectX9 tech. Even the High Quallaty DoF is only rendered using the DirectX9 Tech Level. The Lightshafts are simple and inaccurate but very good looking approximations using a Screenspace effect, therefore there is no magic there. The colorgrading by Michael Mittring is fast and effective and has already been used in the Crysis DX9 renderer.

My mistake.  Yes, the UT3 is initially a DX 9 engine.  The DX 11 engine I was referencing to was not the UT3 engine.  I was thinking of the Cry Engine 3.
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Offline Mark

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Re: Unreal Engine 3 Technology
« Reply #35 on: January 05, 2011, 05:49:23 AM »
Cry-engine 3 works on XB360 though, and that's DX9c isn't it?



Offline Zachstar

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Re: Unreal Engine 3 Technology
« Reply #36 on: January 05, 2011, 08:32:15 AM »
Cry-engine 3 works on XB360 though, and that's DX9c isn't it?

Kinda a weird engine considering they are having to support DirectX and OpenGL at the same time. Especially with their system allowing devs to see what changes happen on all platforms at the same time.
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Offline Poseidon

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Re: Unreal Engine 3 Technology
« Reply #37 on: January 05, 2011, 08:58:57 AM »
Cry-engine 3 works on XB360 though, and that's DX9c isn't it?

Hey Mark,

My brother said otherwise.  It is an Xbox thing, but the engine is a DX 10/11 set up.  This is supported by the Wiki statement...

http://en.wikipedia.org/wiki/CryEngine_3

Being developed for DX 9, 10 and 11.  My brother works on the UT3 engine.  He did say that the engine will support DX 10.  It was being developed when this vid came out.
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Offline Black Patriot

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Re: Unreal Engine 3 Technology
« Reply #38 on: January 05, 2011, 11:53:23 AM »
Apparently the Xbox 360 supports some of the stuff from DX10, but not all, and Cryengine 2 had DX9, so I'd guess that Crytech is simply porting the DX9 stuff from Cryengine 2 into 3 and optimizing it for the Xbox and PS3 (which is also limited to DX9).
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