Let's clear up something here a bit, NanoFX Graphical Renderer is just for the Visuals (ie Techniques like Lighting, Depth of Field, Motion Blur, Particles, etc)... the Game Engine (Evolved) is headed up by LJ and being worked on by multiple people, which handles Physics, UI, scripting engines and much much more... Together we have a complete engine just like Unreal Engine. Unreal Engine uses modules as well kind of like what we are doing that enable various technologies for physics, etc.
A lot of people like to call it the NanoFX Engine, which implies that it's my engine in a way because NanoFX is derived from my online name.
So I hope everyone realizes that NanoFX in the Evolved Engine is just one component of the Game Engine we are developing.
I just felt I should try to clear that up a bit because of all the hard work everyone on the team is putting into this.
I'll admit it's complicated to grasp exactly how our Engine is being built but think of it as a bunch of components worked on by many people to make one complete whole Engine.
For Simplicity when refering to the Game Engine, refer to the name of "Evolved Engine". If its something visual then it's NanoFX Graphics Renderer. Kind of like how when you think Physics in a Game Engine names like Nvidia's PhysX or Euphoria come in mind.
We are working on a Wiki Article that helps define this better, so hopefully after that is done, things will be less confusing. We just want credit to go where credit is due. We can't let people's hard work go unnoticed!
Thanks guys for all the positive comments on the Engine that Excalibur will run on and the technology behind them!