Author Topic: The Excalibur's attendance  (Read 2507 times)

Offline LupusAdmiral

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The Excalibur's attendance
« on: November 18, 2010, 05:07:37 PM »
I have following this Project since 3 years ago, its a good stuff i think. Congrats Guys ! ;)

The Project have make a good progress, but where is the end ? :)

I want to know more about the currently phase of the game, and i think that i am not alone :D

So the Game is in Alpha or Beta Period ? or what ? We want to know more about the release, and the currently state of the Game :)
I and my Team, and I think others are very concerned :)


Thanks for the answers !


Regards,

Fleet Admiral Lupus - Hungarian Gamer Fleet

Offline zzz

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Re: The Excalibur's attendance
« Reply #1 on: November 18, 2010, 06:57:43 PM »
You'll probably get a lot of people flaming you and screaming "When it's done!" but I think work recently started on particleFX (going by the focus on weapons in latest vids) so still pre-alpha.

Offline MajorD

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Re: The Excalibur's attendance
« Reply #2 on: November 18, 2010, 08:15:09 PM »
When it's fun.
I'm on a pig.

Now, it's diamonds.

Offline sman789

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Re: The Excalibur's attendance
« Reply #3 on: November 19, 2010, 12:08:13 AM »
He's just asking what's done so far, not an exact release date. I myself was thinking of making a topic like this, asking to what extent the game is playable at the moment. For example, have you begun working of any of the first person components yet, or is the current build just more like an enhanced model viewer? I guess there will be bits which are not integrated yet, but it would be nice to know where the develpment is at - nothing to do with a release date neccessarily. I guess you're not yet at the stage of bringing things together into any sort of alpha or beta client, right?

Offline John

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Re: The Excalibur's attendance
« Reply #4 on: November 19, 2010, 01:12:10 AM »
hehe.. ok this topics like this will not normally work, but because we love you:

This week the engine is just being brought up to date with a few recent tech developments (.NET 4, DLR, SlimDX) but this is largely done now.  My job tonight is actually tying off these loose ends.

The bulk of the heavylifting engine code (resources, events, scenegraph, physics, script integration, patterns and plugins) are done now and the rest are just modules that use it all.  We can import interiors from multiple formats (Quake IBSP, RBSP and everything used by ASSIMP) but have not worked out the production pipeline for interiors quite yet (unlike ships which is 99% there) .  Further, thanks to a great effort from Nano, we now have a deffered renderer.  We are waiting on the release of a few key components WRT the UI's (which are all built using Google Chrome's HTML/CSS/Javascript and as such is largely experimental).

The next big steps are finishing off defining the interiors and then implementing the game-play layer.  I think the key thing to bear in mind is that Evolved is not a "let's do the obvious thing to get the job done" game engine.  It is more about how I can design it for a long-term life-cycle that is robust and extensible enough to handle multiple changes and purposes (while at the same time, not being an over-engineered dependency and inheritance nightmare that nobody can figure out!)  Elegance is wonderful in short inspirational bursts, but trying to do it again and again - personally speaking - takes me a bit of time. :)

Hope that answers your questions!

p.s. this is just the tech side, the creative side is consistently producing great things!   :P

Offline Luke

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Re: The Excalibur's attendance
« Reply #5 on: November 19, 2010, 01:43:13 AM »
p.s. this is just the tech side, the creative side is consistently producing great things!   :P
Also because we love you :)
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Offline John

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Re: The Excalibur's attendance
« Reply #6 on: November 19, 2010, 03:29:03 AM »
:mrgreen: you are going to love what I have planned for these babies Luke!

Offline MR_7

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Re: The Excalibur's attendance
« Reply #7 on: November 19, 2010, 04:22:02 AM »
Wow thats a fair few updates for the engine :P

Also because we love you :)

Wow very nice, I want to fly into that dark patch with a shuttle

:mrgreen: you are going to love what I have planned for these babies Luke!

Some kind of noise effect that scatters them in a distict path like a planetry ring.... Don't correct me i want to keep guessing. :P

But i love reading about how the engine development is going, just as much as i love seeing the art side...hell i like seeing anything to do with the development :D

Offline MajorD

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Re: The Excalibur's attendance
« Reply #8 on: November 19, 2010, 05:13:39 AM »
I want to fly through that field break the big one with my bow.
I'm on a pig.

Now, it's diamonds.

Offline phongbong

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Re: The Excalibur's attendance
« Reply #9 on: November 19, 2010, 06:18:20 AM »
I love updates like these, I wish there was a developers blog around here.
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Offline Luke

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Re: The Excalibur's attendance
« Reply #10 on: November 19, 2010, 06:29:57 AM »
I love updates like these, I wish there was a developers blog around here.
There is a blog area, but we really need to start using it more :)

:mrgreen: you are going to love what I have planned for these babies Luke!
hehe, do i hear a tech demo approaching? :)
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Offline phongbong

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Re: The Excalibur's attendance
« Reply #11 on: November 19, 2010, 07:03:40 AM »
There is a blog area, but we really need to start using it more :)

Ah, yes,  I suppose that would be the area labeled "News & Blog".  I guess I forgot about it since it's never highlighted with updates....   : b 
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Offline Michael

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Re: The Excalibur's attendance
« Reply #12 on: November 20, 2010, 01:37:32 AM »
I'd love to do blogs, but then I think well my time is already limited so do I spend 2 hours writting something up or do I put that time towards development and coding, the latter usually wins :P
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Offline zzz

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Re: The Excalibur's attendance
« Reply #13 on: November 20, 2010, 02:05:34 AM »
I'd love to do blogs, but then I think well my time is already limited so do I spend 2 hours writting something up or do I put that time towards development and coding, the latter usually wins :P

you could just spend 5 mins snapping a pic and uploading it. like that asteroid field.

Offline Michael

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Re: The Excalibur's attendance
« Reply #14 on: November 20, 2010, 04:30:41 AM »
Ya that's better than nothing I guess... but then if you know everything we are doing, where does the element of surprise go?

And what about John where he rarely has anything visual to show (although he does some pretty fancy diagrams by hand lol), you want him to spend time writting up technical papers for you guys to read or for him to code Engine stuff? :)
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Offline Jimmy

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Re: The Excalibur's attendance
« Reply #15 on: November 20, 2010, 05:01:49 AM »
but then if you know everything we are doing, where does the element of surprise go?
that and it would take away our fun of torturing eager fans with lack of new info as things progress hehe *evil grin*  :twisted:
j/k :P

Offline Poseidon

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Re: The Excalibur's attendance
« Reply #16 on: November 20, 2010, 05:03:17 AM »
Ya that's better than nothing I guess... but then if you know everything we are doing, where does the element of surprise go?

And what about John where he rarely has anything visual to show (although he does some pretty fancy diagrams by hand lol), you want him to spend time writting up technical papers for you guys to read or for him to code Engine stuff? :)

Exactly.  The element of surprise! 

What John has just said is awesome!  For those who do not understand what he wrote, is that intergration with MANY types of code and script functions are now intertgrated into the main engine.  Fantastic!  Keep it up guys!  This is looking to be one of the best games in production ATM!
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Offline zzz

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Re: The Excalibur's attendance
« Reply #17 on: November 20, 2010, 06:25:24 AM »
Ya that's better than nothing I guess... but then if you know everything we are doing, where does the element of surprise go?

surprise doesn't mean much when there's been no news for nearly a month.

Offline AricwithanA

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Re: The Excalibur's attendance
« Reply #18 on: November 20, 2010, 01:11:58 PM »
I find, the hardest part about this waiting and being without a lot of info (I'm not complaining mind all of you) is that it is hard to send others, especially very skeptical and cynical people, to something where I can say "LOOK AT THIS!" and have them see the potential of what the Dev Team is creating in STE and what the main couple of guys are creating with the actual engine.





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Offline Josh

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Re: The Excalibur's attendance
« Reply #19 on: November 20, 2010, 04:15:18 PM »
I wrote a blog in german for the creation of the venture scout, could translate it but... this wouldnt be actually blogging couse its done for a bit now.

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