how do we stand in a cat-fight against ST: Infinite Space , here is a image released for the press
http://www.verticalwire.com/images/uploads/images/0001/3485/ST-IS_Still_legal.jpg?1285675068
Chalk and cheese mostly, as MMOs tend to be significantly based around (the same set of) player-player interaction mechanics.. Either WOW style or EVE style interaction mechanics..
http://www.gamasutra.com/view/news/30659/Gameforge_Reveals_Star_Trek_Infinite_Space_FreeToPlay_Browser_Game.phpPresumably a face book game, so it would be limited in extent/restricted in content size for easy download I imagine..also perhaps their free-to-play model probably implies a project smaller than ST:Online.
We are getting out there... We are getting more Public Relations staff soon to spread the word, and we are getting interviews and articles out there, and once we can get to the point where we can put out a working demo (estimating within 1 year), the word will get out rather easy.
Be careful what you wish for!
Given the sheer amount of facets in Excalibur and the extent they are extended to, there no reason these forums should not get
absolutely swamped like Infinity forum once word gets out. Perhaps waiting until the Encylopedia/wiki is online and having a subforum for 'already addressed questions/suggestions' to move topics into will save a billion routinely answered questions/suggestions from clogging discussion (Vegastrike has a categorised suggestion archive/summary in wiki with links to threads,which helps new users avoid having to read through long threads. This enables future modders and devs to look through relevant areas quickly to see if anything strikes their attention also).
I imagine the only reason that Excalibur is rather unknown is because of its origins as a mod..and the fact that the audience and devs need to originate only from a limited and game specific community.
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A few thoughts on reaching audiences:Potential audience of millions of trek original series/non technical people through print mediaA significant part of the audience interested and would enjoy Excalibur would be the people who grew up with the original star trek series ..and I imagine who are no longer in touch with developments in gaming or internet spheres mostly due to job/real life commitments..also those from less computer oriented backgrounds but who still like star trek (but probably number in the many millions who would enjoy the game all the same and since it is a non-commercial project and they can try it without cost). There might be advantages for development/modding as some would have improved less common skills (like in music which mods/games tend to lack frequently)..
They would be best reached via printed news media..all major publications have a technology section, but journalists will probably need to be actively contacted. Things like the potential scope of the game, quality comparisons and evidence, estimates of target audience with an interest in the game, past success of similar series based non-commercial games (the free recent doctor who games) etc. replete with demonstrations evidence would need to be spelled out one letter at a time and all the article content researched for them as probably they will not be attuned if their publication only covers games very rarely/only controversial issues in gaming.
Probably there should be a 'for printed media journalists' section on the website (in addition to a for media section).
Leveraging current obscurity (hence newsworthiness) by contacting print media firstSpeaking of which..publications both digital and printed get their revenue from readership numbers and are dependent upon providing information not commonly available..therefore they are very responsive to
exclusives and near exclusives such projects like Excalibur which are currently not widely known. So there is an opportunity here to use that fact to identify and contact printed media first (it will not matter much for digital media as word will spread through out the internet in due course).
Increase coverage by pre-releasing final version slightly early exclusively to mediaAnother idea would be to publicly release the final version with the story integrated (I assume it will be closed in beta due to potential for spoiling plot) a few days after it goes final in order to allow gaming magazines time to review it (with a media restriction in the mean time as is regularly done). Prominently mentioning this fact on the site and allowing publications to sign up via a mailing list etc. would ensure Excalibur gets blanket review coverage (as publications will have their readership gaining exclusivity)..which is a worthwhile tradeoff even for a non-commercial game if the all the hard work ends up being appreciated by a wider audience, especially when a portion is dependent on print media.