Author Topic: The Tricorder  (Read 6173 times)

Offline MajorD

  • Admiral
  • ****
  • Posts: 1432
  • Cookies: 1
  • Look Behind You
Re: The tricorder
« Reply #40 on: May 13, 2010, 04:04:10 AM »
Oh man, the eye piece, it's so obvious. If the game is going to have a HUD, then the eye piece makes it make perfect sense. Also, holographic projection as the screen, that's another no duh moment for me.

I think it's a one or the other situation, with the HUD you don't need projection, and with projection you don't need the monocle. The former lets you have a virtual interface that no one else sees, while the latter can project a real (holographic) interface like a Mass Effect omnitool, or information right into your eye. The monocle, unlike the projector, needs a second device since it's too thin to carry the sensing gear and computing gear unless it has some more volume added. Alternatively, it could have a hand, wrist, or arm held component purely for sensors. If they're as small as they would be for an ultra slim tricorder, then they could easily fit in a wrist band. However, I think the Mass Effect 2 eye wear is a great stepping off point.

The Umbra Visor has a great look but it doesn't really fit Starfleet. The [url-http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/masseffect2/resources/assets/universe/armor/screenshots/sentry_interface-04-p.jpg]Sentry Interface[/url] is a lot closer, it's light, it wraps around like Geordi's VISOR, yet it has enough weight on either side to make full tricorder functionality make sense. Although, it needs to lose the writing on the visor for two reasons. First, monocles and visors in Trek despite showing stuff the user can see never show stuff anyone else can see from outside, secondly stuff visible to outside users makes your head a target in the dark. If the wrap around part over the eyes isn't a hologram, and even if it is, I think it should be silvered, just because it looks cool. Alternatively, it should be black to represent it absorbing radiation (light). Lastly, it could be just like the silver glasses previously linked to and represent an ultra light tricorder VISOR that sticks to the head and inputs data right into the brain without implants. That would make it very advanced but isn't out of the question for Trek. It can even be two way, explaining the mind controls the device's functions, this way we naturally realize where the character doesn't raise their hand to press virtual buttons.

Conceptually, it should show a composite view based on all sprectrums, generating perfect lighting and information overlays. That way everything will be as clear as on a perfect day but without shadows strong enough to hide in, and without straining the eyes. Anything note worthy, such as a threat, will be highlighted. If you focus on an object it should show data sub-menus floating around the object for opening various scanning modes.

If going further is a possibility, spectrum isolation should also be allowed, for instance you could show only thermal light within a certain bandwidth, or only X-Ray back scatter, or only microwaves allowing you to see where a transmission comes from. You should also be able to see any phenomena the tricorder can visualize, including subspace radio, warp fields, weapon use traces, ionizing radiation not already included by EM radiation. I mention this as a secondary addition because I don't know if this would require special textures or if it could be done with an effects overlay. What do the Alien versus Predator games use? That game has multiple vision modes for the Predator and Alien. This doesn't actually have to be done with spectrum isolation, it can also be done by showing markers and paths, or somehow changing the render settings as a way to highlight phenomena. But, the goal should be to make it all as if it is something you would see in a normal way, but significant enough to easily notice.

There's a quick update, I've tried to make all the lights appear as if it is off, and the bottom left look like a tarnished metal, with engraved bronze plating.
Full specs are; (from top left to bottom right)
  • EMRG Button - Activates emergancy transponder and 'instantly' transmits all data (in emergencies)
  • GEO, MET, BIO - uses the basic scanning equipment pre-installed, takes readings of individual rocks for geological analysis, metalogical system for rudimentary computer interface and more advanced translation algorithms and biological systems for personal health analysis and detection of heat signatures given off by biological life forms - with scientific and militaristic purposes.
  • PWR Button - Power button easily operated by either thumb (left hand) or index finger (right hand) for quick power on/off of tricorder. Tricorder suspends for 5 minutes then shuts down after not being reactivated.
  • Green LED - Power indicator (stays on for 2 seconds after turning on, flashes when internal battery reaches 5% or when EMRG transmit is activated)
  • Blue Status LED - Flashes in a notification such as completion of scan or when a message has been sent via a text interface
  • Speaker - Well just for realism :P
  • Yellow/Red Alert LED - Tied with the ship to notify the user of current ship board status
  • Red LED - System Fault, the internal software has been compromised by a hostile computer system or the tricorder is physically broken and rendered non-operational.
  • Yellow LED - External Fault, the add in card has malfunctioned or an interfaced device is non-responsive.
  • A/B Arrow rocker - Enables you to scroll through data and switch between a library or function
  • Screen - Displays information (obv. :))
  • Alpha - Delta lights - Displays the internal CPU usage (it's a quad core)
  • IMG Controls - Allows greater functionality when using imaging
I really like the two buttons in the upper left hand corner of the sketch because their visible but don't protrude.

The problem I see is that with a screen you don't need fixed lights and buttons for the majority of that stuff. I understand it's a way to add visual interest to the device, but it strikes me as the wrong way to do it.
  • The emergency button is smart.
  • The main scanning features can be in a quick access tray at the bottom of the screen.
  • The power button is convient but at the same time its placement makes it easier to hit accidental than if it were on the top where it would be away from the where the fingers normally rest.
  • The power light is redunant because you'll know it's on thanks to the screen being on.
  • The status light is redundant because the programs should have status bars and graphics.
  • The Alert status lights can be handled by a far more noticeable screen flash of appropriate color and text which can be dismissed with a physical button press. The sound for the alert should dismiss after an appropriate repetition count. It should only show the alert status if activated, otherwise it should save the notice until activated, or dismiss the status if the status is dismissed before the device is accessed.
  • Tricorders and comm badges don't have speakers yet make sound just fine.
  • A fault can be noted on screen with a quick small graphic. The use of a card is questionable unless it is for full size isolinear chips. The preferred method of program retrieval should be over air, but some situations may require physical access so it's useful.
  • I have no problem with a physical scroll control, but the use of buttons instead of a wheel makes me think onscreen touch scrolling would be better.
  • If cycle usage is important to a task, I would image the screen would show that information.
  • At most, for a camera mode you might want a physical shoot button, but that's why flexible buttons are better than single function buttons on small multipurpose devices.

The balance to this is the interface has to be what is visually interesting if the device itself is boring. It's only the absolutely most important or otherwise flexible buttons which need to be added physically; power and the emergency dump. If there are others I don't know. Oh, right, contextual scan selection is another physical button worth adding. So, that's three.
« Last Edit: May 13, 2010, 04:30:29 AM by MajorD »
I'm on a horse.

Offline 11001001

  • Captain
  • *
  • Posts: 347
  • Cookies: 0
  • Member
Re: The tricorder
« Reply #41 on: May 13, 2010, 06:01:11 AM »
I like the visor idea. There's something similar I saw somewhere, I can't remember what it was from. I woud have it like, a pair of glasses, but without the lenses, instead, a button or touchscreen control on the side of the unit, activiates a screen which would come out of on side of the holders around the ear showing the data, similar MajorD to the visor from out of Mass Effect, but, instead of having it holographic, instead have some tangibility to it.

Offline Luke

  • aka Intercepter
  • Captain
  • *
  • Posts: 329
  • Cookies: 32
Re: The tricorder
« Reply #42 on: May 13, 2010, 07:00:06 AM »
A visor is an interesting idea, and i too prefer having something tangible, perhaps a wrist 'watch' or a tricorder program. Im not too sure how 'federation' a bugship style visor would be, but that doesnt stop us messing with the idea.

Nice tricorder design brex, similar to the PDA style one, will be interesting to see your take on the UI ;)

Ive been messing with the tricorder designs, and made a start on MajorD's design. As it is now it would make a convincing alien tricorder, perhaps cardassian? Ive also whipped up that nokia concept phone, just because its cool :)

Offline Furyofaseraph

  • Cadet 3rd Class
  • ***
  • Posts: 70
  • Cookies: 0
  • Member
Re: The tricorder
« Reply #43 on: May 13, 2010, 07:20:28 AM »
I like numbers 1, 2, and 4. 3 has wasted space on the top and I'm not big on the wavy break on the last - unless its meant as an alien one.

If you want I can whip up a few drawings of alien tricoders for your consideration?

Offline Brex

  • Ensign
  • *
  • Posts: 108
  • Cookies: 0
  • Member
    • ST-O-RP
Re: The tricorder
« Reply #44 on: May 13, 2010, 01:41:42 PM »
You should, it's open season for designers :)
Well I completely redesigned it using some of MajorD's ideas, then I re-jigged the layout so it can be used in portrait (normal use) or landscape (camera, mini-games, standalone games, and increased size). My idea is to incorporate some features of the PAAD such as text messages (or e-mail.. whatever they use) with a dedication to ease of construction through the use of add-in cards. I won't post any shots yet but I prefer the new design actually, so hopefully you will do too :)

EDIT: Reading back I think my original design would be more like a PAAD than a tricorder so maybe it could be recycled ;)
Oh and here is just a quick draft of the basic back of it
« Last Edit: May 13, 2010, 01:57:17 PM by Brex »

Offline MajorD

  • Admiral
  • ****
  • Posts: 1432
  • Cookies: 1
  • Look Behind You
Re: The tricorder
« Reply #45 on: May 13, 2010, 02:29:25 PM »
Luke, you're right about my design, it doesn't fit Starfleet, also the protrusions at the bottom were a bad idea on my part since they're bound to catch on something. They should either be removed or strongly blunted if the design is used. I still like #4 since it's the cleanest and has the most screen space. I think the trick here is putting interesting details on the palm side of the device, leaving the screen side alone.

Brex, I think that would be a cool backside for the device.

Here's a light visor concept. It starts as only frames that stick to the temples, but when activated the forcefield/light lenses appears. That's standard Trek holography to use light and forcefields, and since it's just a simple screen like function it's no where near the level of complexity of the Doctor, so it fits. On the other hand solid screens are rugged, and you never know what you'll find in Trek. I'm going to sketch out some other designs for this idea.


I'm on a horse.

Offline Luke

  • aka Intercepter
  • Captain
  • *
  • Posts: 329
  • Cookies: 32
Re: The tricorder
« Reply #46 on: May 13, 2010, 05:34:25 PM »
Ok I had an idea about the inter-swappable cartridges, see attached
btw,  in a medical tricorder, the cartridge doubles up as the actual scanner.
I really need to get myself a proper drawing kit :P

some interesting concepts on the eye pieces Mr.D, what would they look like with a blue interface?

If you want I can whip up a few drawings of alien tricoders for your consideration?
Yes, definatley, see if you can think of anything that would suit the breen ;)

Offline Furyofaseraph

  • Cadet 3rd Class
  • ***
  • Posts: 70
  • Cookies: 0
  • Member
Re: The tricorder
« Reply #47 on: May 13, 2010, 06:19:51 PM »
Yes, definatley, see if you can think of anything that would suit the breen ;)

Ah-hah. I get it: "Suit" the "Breen"?

Okay, 5 minute photoshop mockups: Padd and Tricorder.
Is that something we might like?

Btw, as far as the Cartridge: I would go for an isolinear chip slot instead

Offline Legacy

  • Admiral
  • ****
  • Posts: 1495
  • Cookies: 66
  • Praetor of the empire.
Re: The tricorder
« Reply #48 on: May 13, 2010, 06:40:03 PM »
Luke, the cartridge remembers a lot my old cell phone pen... i think it may work nice for a tricorder that works as a swiss penknife.

Seraph: Maybe the isolinears can be used as mods to add specific functionalities to the tricorders, much like memory cards with programs, that could use to extend it to specific functions on specific missions. Like turning the basic model into a medic one just by loading the medical program, and so on.
BTW. second design looks very breen, nice work.

Offline Furyofaseraph

  • Cadet 3rd Class
  • ***
  • Posts: 70
  • Cookies: 0
  • Member
Re: The tricorder
« Reply #49 on: May 13, 2010, 06:44:04 PM »
Thanks legacy.

I don't normally like canon padd designs. Padds should have maximized screen space - thats why the first one (the padd) has such a starfleet-esque design. The Tricorder, however, allows some wiggle room.

Offline Brex

  • Ensign
  • *
  • Posts: 108
  • Cookies: 0
  • Member
    • ST-O-RP
Re: The tricorder
« Reply #50 on: May 13, 2010, 07:32:37 PM »
I've redone the design now, the UI is still WIP, I did have a full post prepared but it disappeared :(
So just ask me questions on the design and I'll try answer them, but for photography modes, its clockwise landscape
Here's the link, same as before 12% is hand held zoom, 25% is PAAD size and 100% is HD texturing :)
http://dl.dropbox.com/u/7022505/Tricorder/Excalibur%20Tricorder%202%20-%20A.png
(4.04mb)

Offline Josh

  • aka Exede
  • Rear Admiral
  • ***
  • Posts: 553
  • Cookies: 28
Re: The tricorder
« Reply #51 on: May 13, 2010, 07:58:09 PM »
Hahaha  :) my deisgn is an old model ive made for a sci fi scanning device contest, i have posted it to give you some non canon ideas

Offline MajorD

  • Admiral
  • ****
  • Posts: 1432
  • Cookies: 1
  • Look Behind You
Re: The tricorder
« Reply #52 on: May 14, 2010, 10:05:23 AM »
Ok I had an idea about the inter-swappable cartridges, see attached
btw,  in a medical tricorder, the cartridge doubles up as the actual scanner.
I really need to get myself a proper drawing kit :P

some interesting concepts on the eye pieces Mr.D, what would they look like with a blue interface?
Yes, definatley, see if you can think of anything that would suit the breen ;)
That's not a bad idea for the med scanner. Since you need the sensor to move around a lot precisely, the seperate scanner lets you keep the screen in easy view the whole time. It's not necessary but it is handy. A probe attachment could also be handy, not for scanning but it would have a scanner near the tip, it's for reaching into tight spaces. It would have a gecko pad on the end for sticking to stuff. Then again, Star Trek doesn't use screws and I don't think I've seen anything out of easy reach by hand.

I only used red for the contrast, so here's a blue one.


Fury, I like the Breen tricorder. You could make the handle nothing but a handle, as indicating they want as strong a grip as possible. The nature of a touch sensitive phone is somewhat insecure since your hand is somewhat open. If the pad is as big as I think, then consider a wider boarder. The iPad has a wide boarder, and this makes sense when you consider the boarder of books as well. With the larger device you need to be able to pinch the edge, which will block the view, since you can't cradle the device in one hand. So palm devices can stand a thin boarder, but big devices can't. On the other end, imagine a rounder or squarer palm device with wide boarder, with the intention of securely gripping it, sort of like the image below.


Brex, I think the D-pad at the bottom should be dropped, you don't need one at all with a touch screen, it's completely redundant. It only adds size to the base, if anything more size is needed on the sides if you want a secure grip, although, it's not needed since the device is relatively small.
I'm on a horse.

Offline dragonhydra

  • Cadet 1st Class
  • *
  • Posts: 4
  • Cookies: 0
  • Member
Re: The tricorder
« Reply #53 on: May 14, 2010, 11:17:42 AM »
My take on the tricorder, it's not nice looking, It was done in ms paint, but the layout is there.

Offline Brex

  • Ensign
  • *
  • Posts: 108
  • Cookies: 0
  • Member
    • ST-O-RP
Re: The tricorder
« Reply #54 on: May 15, 2010, 02:13:41 AM »
I think the D-Pad is an important bit, as its a button interface and doesn't require that much space. Plus touch-screens are easily destroyed without damaging the actual screen underneath, I doubt this would have changed in the future :)
As you saw in TNG, ones in locations where it would be more likely to be damaged (Engineering) had a D-Pad of sorts.
Also I'm working on a UI bit using icons... the icons I'm using right now are stolen from Galactic Civilisations 2 :P
Until I can make some better ones they'll fit for now.

Offline MajorD

  • Admiral
  • ****
  • Posts: 1432
  • Cookies: 1
  • Look Behind You
Re: The tricorder
« Reply #55 on: May 15, 2010, 05:20:17 AM »
I think the D-Pad is an important bit, as its a button interface and doesn't require that much space. Plus touch-screens are easily destroyed without damaging the actual screen underneath, I doubt this would have changed in the future :)
As you saw in TNG, ones in locations where it would be more likely to be damaged (Engineering) had a D-Pad of sorts.
I saw in person an iPhone with a smashed screen and it worked fine despite being ugly. But here are two from Youtube of equal and greater damage to what I saw.
http://www.youtube.com/watch?v=KTpR0LVKBbM&feature=related
http://www.youtube.com/watch?v=xSUtD81xYaw

Of course I would count on technology to get more rugged in the future, especially in a future that is supposed to be more advanced. It is no different than the way every military is switching to optical sites from iron sites as their primary aiming mechanism for carbines.

I don't know which ones of what you're referring to in engineering, all of the Nemesis tricorders were exactly the same from what I recall and only had a few buttons along the top -- five versus the fifteen of other tricorder props.

I found a great thread on the evolution of the tricorder and a page with TNG prop sketches.
http://www.therpf.com/showthread.php?t=73686
http://www.ottens.co.uk/forgottentrek/tng_10.php
I'm on a horse.

Offline MajorD

  • Admiral
  • ****
  • Posts: 1432
  • Cookies: 1
  • Look Behind You
Re: The tricorder
« Reply #56 on: May 15, 2010, 02:07:32 PM »
Here's my new concept. Emergency dump inset on the left side of the face so it is hard to catch on things but is within easy reach, and a power button around the top edge on the right. Four side buttons, two power side for ambidextrous use by the thumb, index, and middle fingers on either hand. Those four buttons are semi-contextual and are generally for uses outside individual programs. The screen is touch sensitive for all other control.

The top edge of the device contains the sensors. Along the bottom is a strip of lights that move from the center out to the sides, a steady or pulsing light on the far left, another smaller strip leftward, and blinky lights on the right side. You can also see a spine running up most of the underside but stopping short of the sensor protrusion out the top.

The size is wider and taller than an iPhone. I felt that with the length I was making it, it looked unattractively narrow, so I cut the top down and added more to the side. That accidentally made it more comfortable for me to hold. The object is mostly straight sided, but it narrows very slightly toward the top, this aids in holding it comfortably and securely because of how I had my thumb and forefinger rest. I wanted to draw an active screen but that's better left to a sketch since I have some ideas on how that should work.

For the fluff, the buttons are force and touch sensitive so they can't activate with a drop nor activate with a brush of a finger. They protrude only to aid in knowing you have your fingers in the right place, otherwise they're rounded enough not to catch on anything. The screen is transparent aluminum and as strong as the case, only slightly thicker. I forgot an isolinear chip slot, but I think the device is thick enough for one. It would go on the bottom right.

I don't know why a couple of these are sideways, they had the right orientation when I uploaded them.

I'm on a horse.

Offline Brex

  • Ensign
  • *
  • Posts: 108
  • Cookies: 0
  • Member
    • ST-O-RP
Re: The tricorder
« Reply #57 on: May 15, 2010, 05:35:46 PM »
That looks really good, but I think there should be more buttons :P
Also the TNG one I was referring to was actually a PAAD sorry, I can't find an image of it, but it was the red one La Forge had.

Offline 11001001

  • Captain
  • *
  • Posts: 347
  • Cookies: 0
  • Member
Re: The tricorder
« Reply #58 on: May 15, 2010, 07:06:52 PM »
You don't mean this one do you Brex:

http://images3.wikia.nocookie.net/__cb20070223230230/memoryalpha/en/images/2/2d/Insidepadd.jpg

And I think what we need with the tricorder design is for it to have a bit of depth, so holding it wont obscure the readout.

Offline Brex

  • Ensign
  • *
  • Posts: 108
  • Cookies: 0
  • Member
    • ST-O-RP
Re: The tricorder
« Reply #59 on: May 15, 2010, 09:24:14 PM »
Yes, It's the red one in the background but you can't really see the D-Pad in that shot, oh and here is a horrible tacky UI (which I am still working on) :P
http://dl.dropbox.com/u/7022505/Tricorder/UI/2UI%20-%20Functions.png