Author Topic: Story Q+A  (Read 1978 times)

Offline zzz

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Re: Story Q+A
« Reply #20 on: August 12, 2010, 01:17:40 AM »
I've never forgiven her for insisting Picard take MY ship out of spacedock on its maiden voyage.

Offline deadthunder2_0

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Re: Story Q+A
« Reply #21 on: August 14, 2010, 03:43:29 AM »
The titan is in Neyal spacy in the Small Magellanic Cloud right? if so they are trying to stop a universe from forming in the galaxy

Offline Photorp Tech

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Re: Story Q+A
« Reply #22 on: August 14, 2010, 11:35:30 AM »
Great! This seems awesome. And I agree with majord it should be some real moral uncertainty of previous actions the main character is dealing with that happened during the war, makes it more believable as in real war nothing is cut or dry and all actions have consequences. However, I know the team will make a great story and it already is tv show/movie quality based on what just was released! Again awesome. Also, I love the fact that the ship's roles are considered and the Excalibur isn't a dreadnought that can waste anything. Having to think and use tactics and planning to complete missions will be so cool plus the possibility of having a fleet win on teamwork and different roles of ships vs. sheer firepower.

Offline MajorD

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Re: Story Q+A
« Reply #23 on: August 15, 2010, 02:17:44 AM »
Is this QA only for the OP questions, or can we have new story questions answered as well?
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Offline Brex

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Re: Story Q+A
« Reply #24 on: August 15, 2010, 05:33:22 PM »
That's some good stuff. I look forward to the full game :)
If you guys want me to do anything with Banting concerning this let me know. (Ask Wade if you're not sure)

Offline Aresius

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Re: Story Q+A
« Reply #25 on: August 18, 2010, 02:54:07 PM »
Intersting story from what I can see. I like it.

What's wrong with Saffi? Okay, I modded her with some Vulcan ears so her nitpicking and overtly accurate behaviour fits in better, but sometimes T'Pol, Kira or even Chakotay behave quite the same. yeah, they're all not quite the typical Starfleet-bred first officer, but still. Maybe Saffi is a former Marquis herself...

Offline Tuskin

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Re: Story Q+A
« Reply #26 on: August 19, 2010, 02:17:51 AM »
Oh no....I hope Riker and Troi are okay....

(But kickass story never the less)

I'm guessing its the same event that happened in the Novels, so they're going to be fine

Offline MajorD

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Re: Story Q+A
« Reply #27 on: August 19, 2010, 12:49:08 PM »
The titan is in Neyal spacy in the Small Magellanic Cloud right? if so they are trying to stop a universe from forming in the galaxy
I read a Titan book, The Red King, and it referred to that. It was an okay book, not great, but the story assumed I read the Sulu book that setup the environment of the story, and that really bothered me. I bought the book expecting a stand alone story, not a sequel, and it would never have occurred to me that a book from a completely different series would some how be the sequel to another series' book. It's an over all trend in Trek books that I find rather bad.
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Offline Jon Deane

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Re: Story Q+A
« Reply #28 on: August 19, 2010, 08:15:54 PM »
I think it's related to the fact that there hasn't been new TV episodes for years now, so the books are taking over and starting to be treated as canon.

Offline MajorD

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Re: Story Q+A
« Reply #29 on: August 20, 2010, 10:14:22 AM »
I think it's related to the fact that there hasn't been new TV episodes for years now, so the books are taking over and starting to be treated as canon.
I recall reading something like that somewhere. It makes some sense too, especially for Enterprise, which was cut short. The problem is the consistency between books is even lower than the shows. The shows at least had the same people in charge to have the final say, but with books each author is pretty much the boss so things are even more variable. However, I will say one of the best Trek stories I ever read was also the absolutely least consistent with the shows. It was Janeway's Captain's Table story. Also, that freedom that leads to bad stories worse than anything in the series also leads to some stories better than anything seen in the series.
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Offline zzz

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Re: Story Q+A
« Reply #30 on: August 20, 2010, 06:07:43 PM »
Regarding STE's plot, will there be any flashback missions to Dominion War events?

Offline MajorD

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Re: Story Q+A
« Reply #31 on: August 21, 2010, 01:51:59 PM »
That's a good question, it would establish a lot of breadth for the game's missions and storyline.
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Offline smoki

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Re: Story Q+A
« Reply #32 on: August 23, 2010, 09:47:23 AM »
Sorry for posting this here, but I didn't want to start a whole new thread for this.
Will we be able to visit DS9, at least in free roam mode (if not in the story)?
I have a feeling this is gonna have to wait for a mod.
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Offline Mark

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Re: Story Q+A
« Reply #33 on: August 23, 2010, 05:32:27 PM »
Regarding STE's plot, will there be any flashback missions to Dominion War events?

Don't want to give too much away here, but yes.

Will we be able to visit DS9, at least in free roam mode (if not in the story)?

The story works on top of free play mode, if you choose to leave the storyline you can go exploring (although that may have consequences depending on where you are with the story).

We plan on implementing as much of "familiar" space as we can including famous locations such as DS9 - how much detail we go into is dependant on time restraints.

Offline joe5

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Re: Story Q+A
« Reply #34 on: August 26, 2010, 11:19:14 AM »
yes yes yes yes yes yessssssss!!!!!!!!

Offline MajorD

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Re: Story Q+A
« Reply #35 on: August 26, 2010, 12:48:35 PM »

The story works on top of free play mode, if you choose to leave the storyline you can go exploring (although that may have consequences depending on where you are with the story).

Sounds like a good compromise between time and trigger started missions. I just hope it is clear when we are under a linear time limit, or when things can wait for a trigger.  One of the things which confused me with the first Mass Effect was whether or not I truly had time for side missions, because they were flanked by several extremely important central plot missions.  I kept wondering whether I was changing the story, or even hurting my chances, by holding off on those central missions.  Part of the confusion stemmed from the fact that it was clear that there was little time to be wasted within the context of the story. Contrary to that, the Council was not concerned to any appropriate level, but it was obvious they were willfully oblivious.  As a result, I spread the secondary missions out and ended up missing a few, because once you do all the middle missions you know about it suddenly goes to the final mission which cannot wait.  That was a big surprise, because it came without warning and was inconsistent with how the game had played up until that point.  In a broader sense it was also inconsistent with other role playing games, where all missions, even supposedly time critical ones, are purely trigger based.

I think those problems could have been easily avoided if a trusted authority within the story clearly states unequivocally that--in Mass Effect--I have all the time I need to do everything I want, so there is no need to rush.  That's a very obvious way to do it, and not great writing, but it would have been very useful. A better way would have been to make sure the tone of the story was appropriate to how we were expected to play, although, the point of the game was freedom in how we play the story.  One way would have been to start with a smaller mystery that we're interested in following up but which we are not necessarily desperate to follow, either.

Fallout 3 and Oblivion ran into the opposite trouble, where I felt aboslutely no urgency to get to the main story. As a result, I did dozens of side missions before ever doing the main story. I've never actually played either game's story past the third main mission. That resulted in me being absurdly high level by the time I got around to the story, and it completely threw things out of wack--for Oblivion's missions. Fallout 3 suffered in that I had nearly maxed out my experience points, so a large part of the story was missing.  I think a big part of that was I simply did not care about the story. BioWare's use of cinematographic practices is a huge part of why I was genuinely interested in going through the main story, I had actual concern for what was going on because it was presented with extreme effectiveness.
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Offline Jon Deane

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Re: Story Q+A
« Reply #36 on: August 27, 2010, 12:20:58 AM »
That's probably a good argument for not having the main story and side missions mix like that.  IMO, side missions and the main story should be completely separate unless it's logical for them to mix within the context of the story.

Offline furswift

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Re: Story Q+A
« Reply #37 on: August 27, 2010, 12:22:33 AM »
I pictured this game handling side missions like a Zelda game. You can take all the time you want, but you won't get anything that's really necessary to advance your character until you complete a dungeon, which is part of the main quest. This prevents you from getting too powerful by just doing side missions, but gives you the time to really enjoy the side quests.