Author Topic: Failure of STO=Great oppertunity to tell the world about ST:E?  (Read 3255 times)

Offline Brex

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #40 on: May 19, 2010, 04:42:22 AM »
I wouldn't say its the best game... but its the best MMO set in the Trek Universe... yet :P

Offline zzz

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #41 on: September 06, 2010, 04:22:00 AM »
Apparently some of the ship models are getting updated



And they finally had the sense to add the Excelsior.

Offline MajorD

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #42 on: September 06, 2010, 02:09:27 PM »
That's a hell of a lot better looking but still not what they need to work on.  From what I've heard, missions are still basically the same as in the beginning and ground combat is still a pain. I'll be playing World of Tanks and Minecraft in the mean time.
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Offline webxro

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #43 on: September 06, 2010, 02:45:38 PM »
Well i still think that STE will be great then STO , even without thinking to much i can design 4 player campaigns that can be modded , and i intend to make at least one of them .

Offline Player118

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #44 on: September 07, 2010, 12:56:40 PM »
STO and STE cannot be compared as they are two completely different universes.
One is for money and online activity, and the other is a fan made ambitious project that looks very promising.

But if I had to chose one, it would be STE for its features and flexibility as shown.
Call me poor and ridicule me for saying "I cannot afford a monthly bill on STO."
But I'm still searching for a job and still haven't found anyone hiring here.  :arms:

Offline Jimmy

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #45 on: September 07, 2010, 06:39:50 PM »
Call me poor and ridicule me for saying "I cannot afford a monthly bill on STO."
youre not the only one...  while most of what i have seen of STO is sort of "ho-hum" to me, i might consider trying it out if it werent for the cost...  personally, i just barely get by scraping from paycheck to paycheck lol  stupid damn bills car and rent and everything in life, even groceries, being so damn expensive...  *grumble grumble*

But I'm still searching for a job and still haven't found anyone hiring here.  :arms:
yep thats how it is everywhere...  im finding it tough to get a 2nd job; fortunately i have a full time 9 to 5 office job, but getting a 2nd part time gig (even if retail or a store in a mall or whatever) is nearly impossible, and i live in a fairly large city and have been feverishly trying for months...
everything sucks right now lol a decade ago, you could practically pick and choose where you preferred to work, but now it is the other way around...

Offline phongbong

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #46 on: September 08, 2010, 08:17:41 AM »
I wonder if the Star Trek Online Team has seen this game in development?  And I wonder how hard they're crying?
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Offline Michael

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #47 on: September 08, 2010, 10:22:54 AM »
I dunno guys I kind of disagree, I think how the game turns out really depends who is in charge of each critical department.  If you look at the initial screens of STO by perpetual entertainment, it looked spot on, and I thought, boy I sure hope I can at least match that level of detail for GFX!!!  I think even if I was paid for this, I would still strive to get the best looking Trek game I could make.  I can tell you the staff we have is so talented, as we continuously demonstrate and we have a keen eye to detail, I don't think we will disappoint.  It's too bad perpetual couldn't finish STO.


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Offline MajorD

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #48 on: September 08, 2010, 10:53:16 AM »
I believe you could maintain the game's increasing quality as long as you weren't bought up by a larger company.  You could do something like Mount & Blade with Alpha and Beta access and a discount.
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Offline Michael

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #49 on: September 09, 2010, 12:58:11 AM »
Apparently some of the ship models are getting updated



And they finally had the sense to add the Excelsior.

That's .... hmmm better... but lol still not great on the accuracy.  Like have they even seen the f'ing show???  I guess they don't know how to model and texture based off actual schematics??
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Offline webxro

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #50 on: September 09, 2010, 01:06:24 AM »
well that's because the game was made for gamers not ST fans

Offline Michael

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #51 on: September 09, 2010, 01:18:48 AM »
no but seriously... where is Ten Forward on that model?  How could the person modelling that ship, not even think about putting windows there?  I haven't playing STO, but can you walk around on that ship and go to Ten Forward?   Are there windows in the room, inside the ship?  Because that would be a bit amusing if there are windows inside, but not on the outside.

Obviously the modeller didn't really watch the show... and yes we can argue that ships in STO are configurable, and that maybe there is no Ten Forward on that ship, and there are really no windows in that area... but do you see what I mean on paying attention to the fine details... that is what will seperate us from other Trek games.
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Offline MajorD

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #52 on: September 09, 2010, 01:19:08 PM »
The windows in STO are about twenty feet tall, which means a ship like the Galaxy class in STO is really ~3000 m long. :D

Before the game came out there were all these staff interviews and they were all about how they are all giant fans of Trek. But, it was obvious it was only lip service. From the very beginning every forum member was asking about diplomacy and exploration, but every interview had the staff say the fights are their favorite part of Star Trek.  :arms:
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Offline zzz

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #53 on: September 09, 2010, 06:26:07 PM »
no but seriously... where is Ten Forward on that model?  How could the person modelling that ship, not even think about putting windows there?  I haven't playing STO, but can you walk around on that ship and go to Ten Forward?   Are there windows in the room, inside the ship?  Because that would be a bit amusing if there are windows inside, but not on the outside.

They only have 1 person working on the ships and a long list of faults (10 forward is noted on it). He's given around 3 days per ship.

And their interiors don't have any relation to the ship you have. For some reason they are gigantic. Bridges have 20 between Captain's chair and the conn. Same problem with corridors.

Offline Jimmy

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #54 on: September 09, 2010, 07:17:52 PM »
Because that would be a bit amusing if there are windows inside, but not on the outside.
theyre holographic windows...  ten forward must be a holodeck!  lol :P

Offline webxro

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #55 on: September 09, 2010, 07:21:32 PM »
windows in a ship it's such a wrong idea  :D :D, especially if it's windows 7  #loveFFX#

Offline zzz

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #56 on: September 09, 2010, 09:24:53 PM »
windows in a ship it's such a wrong idea  :D :D, especially if it's windows 7  #loveFFX#

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Offline smoki

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #57 on: September 09, 2010, 09:40:34 PM »

Offline Mark

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #58 on: September 10, 2010, 03:06:48 AM »
well that's because the game was made for gamers not ST fans

And where is the rule that says you cant please both at the same time?  :D

Offline AricwithanA

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Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #59 on: September 10, 2010, 03:47:03 AM »
And where is the rule that says you cant please both at the same time?  :D

I think it is called the Profit Margin.

The way I see it, and this doesn't apply to just games, is that most "creators" don't have to make it for both.  The people that have specialized tastes, because of the large marketbase (the world), we in the end , DO NOT MATTER. 

If a company that wants an insane return on the product, by investing that extra energy and time to satisfy the fans isn't worth it.  The numbers of the fans are small when compared to everyone else and those numbers can more than likely be replaced because of the mass size of everyone else.  This is a side effect of the globalization of our marketplaces and moving into an information society.  Because so many products are not a physical item, the rate of return and profit margin can near 100% after so many copies of the product is sold which allows a "creator" to gain a quick and dirty return on their investment.  Then add to the fact that there generally is no returns on software (I'm American, so that is what I use for perspective and basis for laws) so selling something sub-par is not encouraged, but is the easy route and the usual route taken.

Unfortunately, not everyone can use the most sophisticated games/software out there.  The masses tend to have this applied to them.  Look at console games, until the Wii, some groups of the masses couldn't handle controllers that to most of us are simple as dirt to use.  This is why Apple does so well with their iDevices.  The mass users can make use of these things and yet not have to learn a damn thing (but that is another discussion).  Even so far as I've had "tech debates" with Apple fans that do not have a clue about the technology they are using.  But I digress.

I will take this to something more at home.  The last Star Trek movie.  It was good but it wasn't good enough.  It could have been so much better, from the fan perspective.  This isn't the alternate universe wasn't a problem.  Most things were actually ok, but they gave but poor lip service to the fans with the movie.  Here, it wouldn't be worth it to go that extra route.  The fans were still going to go to the movie, the non fans were going to go to the movie and since it is an "entertainment product" even if it was a complete pile of utter trash, big deal.  They already made their money.  There was no need for JJ or the writers to truly take into account any additions that would have pleased the fans. 

The same applies to STO.  I didn't pay for it and I wanted it to be a great game, but it isn't and I won't pay for it (the monthly fee).  They didn't have to care about what many of us here wanted to see because there were others that would and easily could replace us.  Why make things like the ships and interiors like they should be?  There is no need.  The mass gamers wouldn't know the difference and they out number the fans easily.

So I guess at this point in time I'm sorta rambling but don't get me wrong.

I think these "creators" that follow this pattern are just cheap sellouts.  I see no reason not to go that extra length to keep everyone (in a realistic sense, there is always someone not happy) even if I don't make "As much" on the product.  I want to make money, but I'm not greedy.  As long as the profit is made, everyone is paid, investment is returned and the players (all of them) are happy! 
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