Author Topic: Failure of STO=Great oppertunity to tell the world about ST:E?  (Read 3587 times)

Offline joecool280

  • Cadet 1st Class
  • *
  • Posts: 6
  • Cookies: 0
  • Member
Many star trek fans, such as myself, were rather disapointed with STO, we were expecting a game with detailed ship interiors and exploration and a feel of combat that was like it used to be in the show, like it was in Bridge Commander. I think we should be out there as much as possible, providing ST:E as a viable alternative.

Offline Toxa

  • Lieutenant
  • ***
  • Posts: 161
  • Cookies: 4
  • Member
    • Toxa Studios
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #1 on: March 06, 2010, 08:04:18 PM »
I couldn't agree more  8)

STO display a wider universe (online) so it is more difficult to faithfully recreates the universe, the game is really fun but I'm still disappointed
STE should be the Ultimate Star Trek Experience  8)
I Hate Star Trek XI !

Offline zzz

  • Rear Admiral
  • ***
  • Posts: 501
  • Cookies: 3
  • Member
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #2 on: March 06, 2010, 08:09:39 PM »
we were expecting a game with detailed ship interiors and exploration and a feel of combat that was like it used to be in the show, like it was in Bridge Commander.

Why? A single glance at any of Cryptic's previews would have told you what they were aiming for.

Offline Poseidon

  • Rear Admiral
  • ***
  • Posts: 743
  • Cookies: 5
  • Member
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #3 on: March 07, 2010, 09:13:38 AM »
Why? A single glance at any of Cryptic's previews would have told you what they were aiming for.

For once, you and I hartelly agree!!!

STO was going for WOW in space.  That is what you got with STO.  STE is for the more "hard core" Trek fan IMO.  More of a simulation than just a game. 
Current Rig:
MSI 890FXA-G70 MoBo
Phenom II 955 Quad Core (3.2Ghz x 4)
16Gigs Corsar 1600Mhz FBS RAM
(2) Diamond HD 6870 XOC @ Crossfire
XFI Fata1ity
500G x 1 Tera SATA HD's
1200w ToughPower Mini "Warp Core"
26" ASUS
Windows 7 x64 Ulimate

Offline MajorD

  • Fleet Admiral
  • *****
  • Posts: 2557
  • Cookies: 7
  • Look Behind You
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #4 on: March 07, 2010, 12:59:21 PM »
The real problem isn't the (space) combat, it's just good enough that it edges away from being called merely decent. However, all other aspects of the game drag it to a decidedly mediocre non-Trek experience. It's truly in Meh Land. It's largest failings are it's utter lack of involving, non-combat, mission structure, and poorly written executed stories.

I've said it before, but what's galling is how they were calling STO the complete Trek package dream game. If they had been honest and called it a combat centric Trek MMO, with possible future plans of exploration and non-combat features, I wouldn't be angered by the current results.

Why? A single glance at any of Cryptic's previews would have told you what they were aiming for.
Yeah, I was predicting the game's condition from almost the first bits of information. Low and behold, everything I was preplaining about, sadly, came to pass. It is not nice to be right when the predictions are so dire. There are even people complaining about the poor quality of the ship models, such as obvious missing details, detail inaccuracy, and general low quality, which is what I first jumped on and from which against I got complaints for pointing out.
I'm on a pig.

Now, it's diamonds.

Offline Cyllus

  • Jr. Lieutenant
  • **
  • Posts: 137
  • Cookies: 1
  • Member
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #5 on: March 07, 2010, 07:35:56 PM »
The real problem isn't the (space) combat, it's just good enough that it edges away from being called merely decent. However, all other aspects of the game drag it to a decidedly mediocre non-Trek experience. It's truly in Meh Land. It's largest failings are it's utter lack of involving, non-combat, mission structure, and poorly written executed stories.


if that is what they said I'm sure they would have sold a ton of copies. It marketing that's what they do.
Your job to go find the info for your self the commercials and every thing the makers say is to draw you in.

Offline yaya man

  • Cadet 1st Class
  • *
  • Posts: 19
  • Cookies: 0
  • Member
    • The Review AE
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #6 on: March 26, 2010, 05:06:28 PM »
The game seemed to have been produced with no heart in it. I hear people complain that its a generic space sim with the Star Trek logo just stamped on it. Plus I hear its too complicated. Making a game fully immersible doesnt not mean it should be complicated. Fortunately there are a number of leveling guides made by beta-testers to capitalize of this aspect of the games failure.

I reviewed it on my blog (yeah shameless plug) and to be honest, I'd recommend anyone just to wait for excalibur for a Trek game and for an MMORPG, just wait for Infinity...Hopefully someone can make a mod that can incorporate federation ships into the infinity game ;-)
The Review AE Dot Blogspot Dot Com
http://reviewae.blogspot.com

Offline Jimmy

  • JimmyB76
  • Commodore
  • **
  • Posts: 395
  • Cookies: 3
  • Excalibur Team Member
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #7 on: March 26, 2010, 06:50:23 PM »
while i have absolutely zero interest in STO and most likely wont bother paying all that cash to play it, i wouldnt call it a failure...  there are many people out there who are really enjoying it and are having fun with it...  personally, its just not my cup of tea for a number of reasons (rediculously oversized bridges for starters lol :P)...
i think it is always a good idea still to plug STE everywhere possible, there are alot of talented people out there who may not know about it, but when they learn of it might be able to offer their assistance and thus sweep things along for the project a little faster...  :)
which in turn benefits us all - so ya, plug STE wherever you can lol :P :)

Offline zzz

  • Rear Admiral
  • ***
  • Posts: 501
  • Cookies: 3
  • Member
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #8 on: March 27, 2010, 12:39:29 AM »
Plus I hear its too complicated.

I reviewed it on my blog (yeah shameless plug)

How did you review it if you've only heard about it? And reviews stated that it was too shallow, not too complicated.

Offline AricwithanA

  • The One and Only
  • Admiral
  • ****
  • Posts: 1168
  • Cookies: 7
  • UI Developer
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #9 on: March 27, 2010, 02:52:28 AM »
Quote
Yeah, I was predicting the game's condition from almost the first bits of information. Low and behold, everything I was preplaining about, sadly, came to pass. It is not nice to be right when the predictions are so dire. There are even people complaining about the poor quality of the ship models, such as obvious missing details, detail inaccuracy, and general low quality, which is what I first jumped on and from which against I got complaints for pointing out.

Yes, it does suck when things like that happen.  I agree with you, I could see what they were doing a mile away, but I still had some hope.  But not anymore, that was crushed when it was shown, pure as day, that STO wasn't going to be anything but an easy cash cow for Cryptic.

Once STE is out, I hope there is a way one CAN pay for it, in some round about way.  I am not against paying people for their work, I just refuse to pay for utter crap and give my business to unethical businesses.  Nobody can truely satisfy the hardcore, hardcore trek fan.  They are never happy.  But the majority of trek fans are not those kind and it isn't HARD to keep them happy.  It is just that to keep them happy, means a product MUST be treated as partially a niched item.  Cryptic had something great, but they dropped the ball.  Money got in the way, as it happens with MANY video games in the past and present (so cryptic isn't alone). 

I really do think, that as time goes on, there will be more and more opensource, quality tools, etc, etc, to where it won't TAKE billions of dollars and mass marketing to get a product out there (free or for pay).

I have very high hopes for the STE Dev team.  I tell all the trek fans I can about this game!  I want to see a group of people being able to accomplish what 20+ million dollars and a corporate backed, large dev team can not do.  STE Dev Team, you have the chance to be the front running leaders in a gaming revolution!  Qapla'
"The work to which we have set ourselves is the liberating of the imagination, the harnessing of imagination to humankind's deepest sense of creativity. -The Sisterhood's Credo

Offline MajorD

  • Fleet Admiral
  • *****
  • Posts: 2557
  • Cookies: 7
  • Look Behind You
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #10 on: March 27, 2010, 09:37:07 AM »
If it went official like Red Orchestra that would be great.
How did you review it if you've only heard about it? And reviews stated that it was too shallow, not too complicated.
It's shallow and complicated. They made the basic controls rather simple, but the underlying frame work is utterly cryptic in many instances. This leaves you guessing as to what you should be investing in, even when the tool tips are somewhat helpful. One example is maneuvering. The Galaxy class was given the worst maneuvering the entire game, and no matter how many maneuvering bonuses you stack on the consoles, the difference is too small to feel. However, the expectation is that it must be doing something even if you can't feel it. That's the trouble, when you put a 10% boost thing on something, you expect it to work 10% better, but the way it works is it gives diminishing returns so it can never reach double performance no matter how much you stack, and there are diminishing returns for every percentage point. You would never know this without careful research and some experimenting with math to come up with a theory, which a particular forum member performed. This diminishing returns thing is actually a pretty smart way to prevent infinite power progression, but if the starting value is too low, then it's really stupid because boosts become an utter waste for a player. In the end, the consoles do give a boost, but it's so small that you might as well not bother.

The second example is how there is deflector dishes, deflector sensors, and deflector beams training. It's something like that but the gist is, there are three deflector specialties. Because of bad tooltips, bad tutorial, and no documentation of worth you don't know what skill to invest in for a particular power unless you are very careful in finding the tooltips and reading them very carefully for both the power and skill to see if there is any relationship. Even then, it's confusing because you don't know if there is any overlap, since it's all deflector whatsits. Logically, since it's all the same basic system you might think there is correlation, but there is no relationship since it is all separate training. The true relationship is how the related skill boosts are lumped into the same device's system slot.
I'm on a pig.

Now, it's diamonds.

Offline sman789

  • Commodore
  • **
  • Posts: 407
  • Cookies: 1
  • What's more fun? A flag, an apple or a penguin?
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #11 on: March 27, 2010, 10:07:31 AM »
I think they should have hired the dev-team of Excalibur as creative consultants...

Offline AricwithanA

  • The One and Only
  • Admiral
  • ****
  • Posts: 1168
  • Cookies: 7
  • UI Developer
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #12 on: March 27, 2010, 06:50:29 PM »
I think they should have hired the dev-team of Excalibur as creative consultants...

See, they are rather full of themselves, the Cryptic Dev's.  They would never have hired anyone with real talent.  Hell, criticize the game AT ALL in their chatroom, even nicely, as in, you don't like X and why...again, done nicely...gets you an immediate ban. 
"The work to which we have set ourselves is the liberating of the imagination, the harnessing of imagination to humankind's deepest sense of creativity. -The Sisterhood's Credo

Offline farshot

  • Cadet 3rd Class
  • ***
  • Posts: 58
  • Cookies: 0
  • You have the Conn.
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #13 on: March 27, 2010, 08:11:41 PM »
IMO, STO is a great game, for I am quite addicted.  Sure it is lacking in some of its promises, but it delivered an addicting experience.  I'm hooked.

Regarding on whether STE should capitalize on that: no.  If STE were to campaign on the premise that STO was a let down, many STO players - and there are many - would be put off.  I would be one of them.  No, STE should campaign not as better to STO, but just different.  People like different things.  Rainbow Six would never have been considered great if they campaigned by saying it was more realistic than Call of Duty.  They just have different gameplay styles.  The same can be said with STO and STE.  They're different.

Offline Jimmy

  • JimmyB76
  • Commodore
  • **
  • Posts: 395
  • Cookies: 3
  • Excalibur Team Member
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #14 on: March 27, 2010, 09:13:37 PM »
if STE didnt cost so much cash, i might give it a shot to kill random boredom here and there...
and thats saying something, since i never did bother giving Star Trek Legacy a shot lol

Offline Jon

  • aka Elminster
  • Admiral
  • ****
  • Posts: 1113
  • Cookies: 35
  • Hardpointing and Game Interaction Design
    • StarTrek:Excalibur
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #15 on: March 27, 2010, 11:21:56 PM »
I think you mean STO there Jimmy.  ;)
Unless stated otherwise, any views expressed are my own and should not be construed as fact with regard to the game..

ASUS M4A79T Deluxe
AMD Phenom II X4 955
8.0GB Dual-Channel DDR3 @ 668MHz  7-8-8-20
XFX ATI Radeon HD 6970
32GB OCZ-VERTEX SSD
150GB Western Digital WDC Raptor
300GB Western Digital WDC VelociRaptor
Windows 7 Ultimate 64-bit

Offline zzz

  • Rear Admiral
  • ***
  • Posts: 501
  • Cookies: 3
  • Member
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #16 on: March 27, 2010, 11:52:37 PM »
if STE didnt cost so much cash, i might give it a shot to kill random boredom here and there...
and thats saying something, since i never did bother giving Star Trek Legacy a shot lol

I played fore free during the beta. It was great fun. All the reviews says it feels like a singleplayer game with MMO tacked on, and I agree. If they'd made it SP then they would have cut out all that horrible grind and it would most definitely have satisfied my desire for an ST game.

Offline MR_7

  • Rear Admiral
  • ***
  • Posts: 716
  • Cookies: 27
  • Utterly Freindly Dude
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #17 on: March 28, 2010, 12:46:45 AM »
I played fore free during the beta. It was great fun. All the reviews says it feels like a singleplayer game with MMO tacked on, and I agree. If they'd made it SP then they would have cut out all that horrible grind and it would most definitely have satisfied my desire for an ST game.

Actually yeah i agree with that. It would have made a brilliant single player game but they wouldn't have made as much money from it.

my main problem with STO was that it was made for making money rather than satisfying fans. Of course this makes STE the complete opposite.

It'd be great to have a large well known magazine company to do an interview with the Excalibur team :D


Offline Poseidon

  • Rear Admiral
  • ***
  • Posts: 743
  • Cookies: 5
  • Member
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #18 on: March 28, 2010, 03:05:52 AM »
Actually yeah i agree with that. It would have made a brilliant single player game but they wouldn't have made as much money from it.

my main problem with STO was that it was made for making money rather than satisfying fans. Of course this makes STE the complete opposite.

It'd be great to have a large well known magazine company to do an interview with the Excalibur team :D

You never know....

Wheels of progress turn slowly.  ST:E will get out there soon enough.  I am concentrating on the important pieces to the puzzle right now.  I am seeing if this will become the real deal or not.  Got my fingers crossed!!!
Current Rig:
MSI 890FXA-G70 MoBo
Phenom II 955 Quad Core (3.2Ghz x 4)
16Gigs Corsar 1600Mhz FBS RAM
(2) Diamond HD 6870 XOC @ Crossfire
XFI Fata1ity
500G x 1 Tera SATA HD's
1200w ToughPower Mini "Warp Core"
26" ASUS
Windows 7 x64 Ulimate

Offline Jimmy

  • JimmyB76
  • Commodore
  • **
  • Posts: 395
  • Cookies: 3
  • Excalibur Team Member
Re: Failure of STO=Great oppertunity to tell the world about ST:E?
« Reply #19 on: March 28, 2010, 03:32:50 AM »
I think you mean STO there Jimmy.  ;)
oh ffs stupid me lol 
ya, STO is what i meant... 

my main problem with STO was that it was made for making money rather than satisfying fans.
sooo true...  same about this new reboot movie...  (but that convo is for another thread lol)