Author Topic: Ship request  (Read 4867 times)

Offline Tulwar

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Re: Ship request
« Reply #60 on: February 17, 2010, 10:23:48 PM »
Those gun turrets are hillarious!  I love it!

Offline MR_7

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Re: Ship request
« Reply #61 on: February 18, 2010, 08:42:13 PM »
Those gun turrets are hillarious!  I love it!

I woudn't go as far as saying "I love It", my point of biew its an ugly ship, and i hate the turrets but there are fun to make. But i think i can make it look fairly decent :D

Ignore the turrets :P

Offline furswift

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Re: Ship request
« Reply #62 on: February 20, 2010, 12:55:34 AM »
That model's looking really good, 7. :)

If it could be converted as a mod for this game it would own.

Offline MR_7

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Re: Ship request
« Reply #63 on: February 20, 2010, 01:11:36 AM »
That model's looking really good, 7. :)

If it could be converted as a mod for this game it would own.

Thanks, if theres one thing i want from 3DS max for GMAX it would have to be the ring tool, you have no idea how many clicks i've had to make. quite good for my second go at making a ship.

As for it ingame, i'll have to learn how to texture and hardpoint but it might appear in a future mod :P.

I think with Excalibur's animations the turrets would be amazing, otherwise its a butt-ugly ship :) (which i am really enjoying to make)

Offline MajorD

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Re: Ship request
« Reply #64 on: February 20, 2010, 11:08:49 AM »
Those gun turrets are hillarious!  I love it!
Finally, someone who gets it.:D

I woudn't go as far as saying "I love It", my point of biew its an ugly ship, and i hate the turrets but there are fun to make. But i think i can make it look fairly decent :D

Ignore the turrets :P

Great choice on the lower hull, that's very similar to another version I had meant to post.


Here's something a little like what I thought the top would be like.


However, don't bothering following it, your current saucer actually gives a much better chance of the turrets fitting well. Except for the phaser banks, which should generally be in groups of four. My one rule for the turrets is they should be spaced so they can all spin 360 degrees without hitting each other. If two turrets face each other barrel to barrel, they should just barely miss, or better miss by a few feet. Other than that, place them however you like.

However, I do have one suggestion for this, you could easily place backward gun pods. There may even be enough room for two under saucer turrets at either extreme side.
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Offline MR_7

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Re: Ship request
« Reply #65 on: February 22, 2010, 01:35:19 AM »
Right then first of all, MajorD :D glad you like it so far.

Are you sure you want me to keep the saucer like that cause i think its abit box like at the mo. And a top view of a turret would be awsome.

Right heres the secondary hull, i've been fighting with it for a while, and i'm wondering if thats ok, otherwise i'll keep fighting.

Offline MajorD

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Re: Ship request
« Reply #66 on: February 22, 2010, 10:24:22 AM »
The saucer could definitely use more shaping. It should be Miranda like but it doesn't have to be the Miranda's saucer. It really only needs two Miranda elements, the sensor inserts on either side and the step, I also like the narrowing as it goes back since it makes it a more interesting shape, but that isn't required.

For the secondary hull, what about the below, think it's really slick and balances some of the chunkiness.


As you currently have it, I think the two main problems are how you brought the broad side protrusions all the way back, it's a problem I didn't want to deal with.:) I can see the appeal in doing it that way, but I think once they're past the last torpedo tube they should taper inward until they blend into the hull. Alternatively, they could cut off as abruptly as they are introduced at the bow which is artfully done. Naturally, you can copy it directly with two more sensor inserts at the aft facing aftward. That would involve the shuttlebay being flanked by inset sensors or inset sensors just aft of the final two quad phaser banks on either side.

From the side, the current protrusion shouldn't have that cutout, at least not in that form. I think it should mirror the hull's fan tail cutout, or with a sudden enough cut-off it isn't an issue. 

Lastly, the bottom of the fantail cutout is squared off for some reason, that should really be round, as the roundness of the hull should continue straight back.

I just remembered another limit on how the turrets can be placed, they cannot be placed over nor under the shuttle bays. The turrets are supposed to penetrate the hull several decks kind of like real life large turrets. Although, they don't penetrate to a realistic level considering their size. The gun pods can be placed above and bellow the shuttle bays because they penetrate the hull less than one deck. The below image is a somewhat practical arrangement, however, it is not to the same scale as the side view images. At least I think it's a different scale, I'm pretty sure the turret is smaller in this image relative to the ship. More importantly, notice how I made the red circle the extent of the barrel, not the base of the turret. On real ships they put a red circle on the deck to delineate the full extent of the turret's swing zone. Also, note I marked the center of the turret and adjusted its base by lifting its rear, since the part that touches needs to be centered forward more to fit the tight swing zone. Also, the center is where the pivot point of the barrel should be for up and down swing. But, you can make the adjustments you like. If the ship is large enough to handle larger turret scaling, that's great.

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Offline zzz

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Re: Ship request
« Reply #67 on: February 25, 2010, 05:36:07 AM »
Regarding ship requests, I'd like to request the Dauntless. It may have been fake but it looked great, and it appeared in an ep of Enterprise. It also had its interiors shown.



Offline furswift

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Re: Ship request
« Reply #68 on: February 25, 2010, 05:42:11 AM »
@zzz: I second that.

It would be fun if some sort of backstory was cooked up to explain its existence: "After the Starfleet corps of Engineers looked at Voyager's logs, they decided the design of the original Dauntless would be the best test bed for the quantum slipstream drive."

Also, I absolutely love the Dauntless engineering room.

Offline MajorD

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Re: Ship request
« Reply #69 on: February 25, 2010, 07:09:03 AM »
I would like it too.

It could be done in red, which was its natural color, and it could be explained that Arcturus, or whatever his name was, wasn't actually the last of his race, he had convinced himself he was the last survivor. It could be that since his race was made of such awesome linguists that it's impossible for his people to cut themselves off from communicating, but at least one of his race was determined and different enough to be able to cut a group off, out of determination, forcing the group to communicate only with itself. He is the only one with the discipline to make outside communications, using what would normally be intolerably primitive methods of frequency modulation EM radio.

This ship would be a random easter egg type event and detectable only by short range sensor.
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Offline MR_7

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Re: Ship request
« Reply #70 on: May 29, 2010, 03:47:55 AM »
Ok MajorD i haven't given up i've just been improving my skills And i've finally got the saucer section to look right, your gonna have to wait about a month for the next update as i have Exams coming up , but i thought i'd show you how its looking. I'm going to completely re-attempt the engineering section. And i'm starting to learn how to texture so i should be skilled enough to mod games by the time ST Excalibur is released.

Anyway Some pictures of the improvement

Offline MajorD

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Re: Ship request
« Reply #71 on: May 29, 2010, 04:21:44 AM »
That's excellent, seeing this in the game will be awesome. :D I tried modeling it myself and just couldn't get it right at all.

 I honestly thought I got to you with suggestions. Since you have been going your own way with the design please ignore anything I say at your leisure.
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Offline MR_7

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Re: Ship request
« Reply #72 on: May 29, 2010, 04:30:09 AM »
I honestly thought I got to you with suggestions. Since you have been going your own way with the design please ignore anything I say at your leisure.

No suggestions are good. Its just i've been on and off modeling, then converting then modeling something else, Getting correct plugins so tht i can convert a Gmax model, learning how to texture and so on.... So suggestions are good, i do take them into account and i will follow them up exactly :)

Just note i'm not the best but i will try and make it as good as possible. i think Scriptings going to be my weakness. I haven't started with python yet.

Offline Jon

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Re: Ship request
« Reply #73 on: May 29, 2010, 04:54:43 AM »
Regarding ship requests, I'd like to request the Dauntless. It may have been fake but it looked great, and it appeared in an ep of Enterprise. It also had its interiors shown.




And has the worst dorsal weapons coverage ever, lol.
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Online Black Patriot

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Re: Ship request
« Reply #74 on: May 29, 2010, 02:03:24 PM »
And has the worst dorsal weapons coverage ever, lol.
Who needs weapons when you can run away at transwarp...
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Offline Poseidon

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Re: Ship request
« Reply #75 on: May 29, 2010, 02:29:28 PM »
And has the worst dorsal weapons coverage ever, lol.

IMHO,

The USS Dorito Chip just doesn't do it for me!   :lol:

It just doesn't look right some reason.  Now, I am all for new designs and so forth, but how many cruisers do you need?  I mean, really, you have a specific ship type that is rated for certain mission types.  You would not need all of these fancy designs because they would not be needed.  Now, experimental ships I can see.  But you would not need 4 variants of the same type of ship, nor would you need a ship designed differently that performs the same capabilities as the primary ship for that class/ mission type.  There are some great designs, but how many dreadnoughts or cruisers that perform roughly the same, do you need?     
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Offline MajorD

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Re: Ship request
« Reply #77 on: May 31, 2010, 06:12:46 AM »

No suggestions are good. Its just i've been on and off modeling, then converting then modeling something else, Getting correct plugins so tht i can convert a Gmax model, learning how to texture and so on.... So suggestions are good, i do take them into account and i will follow them up exactly :)

Just note i'm not the best but i will try and make it as good as possible. i think Scriptings going to be my weakness. I haven't started with python yet.
I've been very happy with everything you've done, and the new saucer is a real improvement. It is all a lot better than anything I've done. Here is my latest, and it simply does not compare because of having such simple geometry.
http://img535.imageshack.us/img535/5527/hypersonicfrigate11.jpg

And has the worst dorsal weapons coverage ever, lol.

Yet it still comes out on top of about 80% of other Trek ships in the weapons department. I actually like the ship, even though it could use some up-arming.
What do you think about the Grigari Assaut ship?
Here's some info on them:
http://memory-beta.wikia.com/wiki/Grigari
http://memory-beta.wikia.com/wiki/Grigari_warship
http://www.startrek.com/custom/include/gaming/ds9-fallen/Concept_Art/HTML/concept_art_0004.htm#Screenshot
http://www.startrek.com/custom/include/gaming/ds9-fallen/Concept_Art/HTML/concept_art_0005.htm#Screenshot
http://www.startrek.com/custom/include/gaming/ds9-fallen/Personnel/Threat_Forces/HTML/Grigari_Marauder.htm
Screenshots:
http://www.moddb.com/downloads/stds9tf-grigari-screenshots (wil be authorised soon)

They're like Borg lite. Pretty interesting. I can't tell what their ship looks like though, the picture is so small and dark. But I get the impression of a short Cardassian cargo ship with interesting tail nacelles.
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Offline FekLeyrTarg

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Re: Ship request
« Reply #78 on: May 31, 2010, 01:53:45 PM »
I can't tell what their ship looks like though, the picture is so small and dark. But I get the impression of a short Cardassian cargo ship with interesting tail nacelles.
That picture is only one of many. The link above leads to a rar file with many Grigari screenshots. After clicking on the link, you have to click "download now". I've uploaded them at ModDB because the file is too big for an attachement here.

Yes, the Griggies are a little bit Borg-like but the big differences are that the Griggies are machines combined with flesh and that they don't assimilate.
You really have to play "Star Trek: Deep Space Nine - The Fallen" and its add-on "Convergence". :)

Offline MajorD

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Re: Ship request
« Reply #79 on: May 31, 2010, 02:40:48 PM »
Their willingness to go to any extremes be it xenocide or bartering with enemies when beaten is what I like about them. It really sets them apart.  I also like the snake oil thing where they promise immortality but it only ends up getting people killed or mutilated.
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