You're so lucky to be able to take a class for this. But I must admit that it's been a lot of fun learning from a book and trying to solve problems that arise. Good luck with your class!
I've started learning with GMAX, if im any good i'll consider 3ds Max. As for classes, dude your i envy you.
Thanks to both of you. It is nice to have classes, but damn they are expensive. This is the exact reason why I wanted to go to school, the rest of it is more filler/expand abilities in a couple different areas.
The first day went well! The regular Prof isn't going to be teaching the class. He is a great guy and knows his stuff, but he is mostly just going to be in the class and speaking up and helping when necessary. Some professional guy is teaching the class. He isn't a teacher, but he knows the software and works in the industry.
That is more than fine by me. I get two teachers instead of one and can skip a lot of the school "fluff" since the class is mostly project orientated.
One nice thing is that there is so much one can learn, but only so much time for this class is that the class can kinda choose what we'd like to study further to tailor the learning to what the students want (that is beyond the normal things we have to learn of course).
With that, I know the Prof is a Trek fan, so I'm going to bring up this project, the type of work it would fall under for study so that will be awesome. I don't expect anything I make to be in the game, no no, but as a fan of Trek...I wanna make Trek Ships and have them fly around! HA! I'm such a nerd. lol
Since this is an evening class, the class is longer so today we covered basic shape creation, manipulation and textures. Rendering of course. How animation works, the tweening and the basics of bone structure/skin animation.
GAH!!! Overload for me. I've been wanting this for so long (mostly for my own personal project). Already day one and I've gotten the basics of the animation for a machine/object in the world I'm creating.
After this class I have another specific class that is all a part of this also.
any mesh referred to as "seamless" basically means its all one single pieces properly welded together. not just "attached".
That is one thing I'm trying to wrap my head around. I understand it in theory but trying to put the texture together just seems to boggle my mind. lol I'm sure I'll understand later. lol