http://www.comicspot.com/news/6239328.html"The game will have nearly 1,000 cars sporting 400,000 polygons each--100 times more polygons than Gran Turismo 4's vehicles had."
http://www.n4g.com/ps3/News-396871.aspx"Uncharted 2 characters have 30,000 polygons each"
http://www.eurogamer.net/articles/first-god-of-war-iii-details-emerge"Kratos on PS2 was probably about 5,000 polygons, and now he's 20,000,"
RE4 on the last-gen Gamecube had the main protagonist at 10,000 polys. Nexus from 2005 had ships at around 15,000. Lost Planet's main character was 17,000 polys. PGR3 had cars at 80,000 polys.
www.worldofwarcraft.com
...
That's an
MMO.
Umm, I'm no modeller, but I have to disagree, why waste resources having extra poly's if you can model it just as well with less?
Because I can already see straight edges forming up what are meant to be curves on the Galaxy, Vor'cha and D'deridex.
Just seems like wasting resource to me and limiting our gaming base to people with higher spec hardware.
You can't cover every possible rig. The game will be around for years once released. It won't vanish. People will upgrade eventually. You should "future-proof" it. Like STALKER or Crysis.