Author Topic: First Person Shooter Mechanics  (Read 6492 times)

Offline 411-RED

  • Cadet 4th Class
  • ****
  • Posts: 81
  • Cookies: 1
  • Member
Re: First Person Shooter Mechanics
« Reply #100 on: August 01, 2010, 02:01:03 AM »
       You may be thinking, that means you can't vaporize the windows either. But, get this, in combat the hulls get vaporized, and Data said the tritanium can't be melted.

Hmm, are you sure? In all the battle scenes, it looks like phasers and photon torpedoes just end up blasting holes in the hole as opposed to vaporizing chunks of it.

My Rig | i5 750 @ 4.0GHz | 4GB DDR3 1600MHz | EVGA GTX 275 | MSI P55-CD53 | Prolimatech Megahalems

Offline zzz

  • Rear Admiral
  • ***
  • Posts: 501
  • Cookies: 3
  • Member
Re: First Person Shooter Mechanics
« Reply #101 on: August 01, 2010, 05:35:57 AM »
Hmm, are you sure? In all the battle scenes, it looks like phasers and photon torpedoes just end up blasting holes in the hole as opposed to vaporizing chunks of it.

phasers definitely vaporise it. see it many fleet battle scenes.

Offline 411-RED

  • Cadet 4th Class
  • ****
  • Posts: 81
  • Cookies: 1
  • Member
Re: First Person Shooter Mechanics
« Reply #102 on: August 01, 2010, 06:12:41 AM »
phasers definitely vaporise it. see it many fleet battle scenes.

Any specific battles? I just watched the final battle from the Wrath of Khan and the battle from Generations on YouTube, and all I saw were explosions with pieces of debris flying off everywhere, with scorch marks left from certain hits.

Anyways, if vaporization is taking place, it certainly doesn't have the same effect of the hand phasers vaporizing people (glowing with energy and then disappearing).

My Rig | i5 750 @ 4.0GHz | 4GB DDR3 1600MHz | EVGA GTX 275 | MSI P55-CD53 | Prolimatech Megahalems

Offline zzz

  • Rear Admiral
  • ***
  • Posts: 501
  • Cookies: 3
  • Member
Re: First Person Shooter Mechanics
« Reply #103 on: August 01, 2010, 06:45:39 AM »
http://www.youtube.com/watch?v=7XwQKWUkrLg&#t=1m02s

there's a good shot of an Excelsior's saucer vaporising. TNG when the Yamato explodes it's saucer also vaporises.

I hope ship phasers are powerful in STE. In most games they're incredibly weak to the point that they're negligible compared to torps. Doesn't help that they tried to force it into the game mechanic of "phasers against shields, torps against hull".

Offline 411-RED

  • Cadet 4th Class
  • ****
  • Posts: 81
  • Cookies: 1
  • Member
Re: First Person Shooter Mechanics
« Reply #104 on: August 01, 2010, 07:10:02 AM »
http://www.youtube.com/watch?v=7XwQKWUkrLg&#t=1m02s

there's a good shot of an Excelsior's saucer vaporising. TNG when the Yamato explodes it's saucer also vaporises.

I'll take your word for it. I haven't watched DS9 in about 5 years, and after I finish watching TNG I'm going to back and watch DS9. For some reason, I remember DS9 the least well of all series, and I don't want to spoil any surprises.  :lol: It's been a long time since I could watch an episode and not now exactly what's going to happen.

Quote
I hope ship phasers are powerful in STE. In most games they're incredibly weak to the point that they're negligible compared to torps. Doesn't help that they tried to force it into the game mechanic of "phasers against shields, torps against hull".

I noticed that too, and torpedoes are similarly underpowered. In post-TOS time, we see many instances of a single photon torpedo destroying an entire ship (when the Enterprise destroys the Bird of Prey in Generations for one example), but in Bridge Commander it can take multiple torpedoes to destroy even a relatively small ship without shields.

My Rig | i5 750 @ 4.0GHz | 4GB DDR3 1600MHz | EVGA GTX 275 | MSI P55-CD53 | Prolimatech Megahalems

Offline MajorD

  • Fleet Admiral
  • *****
  • Posts: 2557
  • Cookies: 7
  • Look Behind You
Re: First Person Shooter Mechanics
« Reply #105 on: August 01, 2010, 04:36:07 PM »
So your saying tritanium can only be a solid or a gas through Sublimation? Interesting idea!
It's a leap, but a structural material that can only be solid or gas would not have steel's problem: proportional loss of strength as its temperature reaches its melting point. Although, phaser vaporization isn't really turning matter into vapor, it kind of dissolves matter.
      There's another issue, if they can't melt tritanium how are they refining it in the first place. If they can turn it to gas at least there is a way. Or, we are left with them using transporters to separate the materials, which is possible. They could then form tritanium using extrusion, hydraulic forming, or replicators.
http://www.youtube.com/watch?v=7XwQKWUkrLg&#t=1m02s

there's a good shot of an Excelsior's saucer vaporising. TNG when the Yamato explodes it's saucer also vaporises.

I hope ship phasers are powerful in STE. In most games they're incredibly weak to the point that they're negligible compared to torps. Doesn't help that they tried to force it into the game mechanic of "phasers against shields, torps against hull".
The Yamato is the one I remember best, also the Enterprise crash from the movie where Jim says, "What have I done." That Excelsior scene is a really good one because it shows how artistic the effect can be. The radiating lines from the shot are etched into the hull with vaporized trails.
I noticed that too, and torpedoes are similarly underpowered. In post-TOS time, we see many instances of a single photon torpedo destroying an entire ship (when the Enterprise destroys the Bird of Prey in Generations for one example), but in Bridge Commander it can take multiple torpedoes to destroy even a relatively small ship without shields.
People balancing the games fear short fights. If you do watch the video you can see Galors one shotting Jem'Hadar fighters. I can never remember for some reason but I think it was said that the ships will be balanced so they can all fight each other in a fair way. That does make sense for a single player game, or multiplayer with limited numbers. But ideally, I would greatly prefer it be balanced so a Peregrine when facing a Galaxy class or better has a hot dog's chance at making through a weight gaining competition. I actually like short, rapid fights. Given enough players acting at once, things could easily be balanced with strict this-is-better-than-thatness. World of Tanks uses it and it works well.
       Weak tanks, at least in the very beginning only fight other weak tanks. Later, once you leave the intro segregation, the light tanks are meant to scout and kill artillery, while mediums (are supposed to) harass flanks, and heavies do whatever they want. There are also anti-tank vehicles, which are like snipers, and howitzers. Generally the trick is to stay in a group. You can only go off on your own as a heavy.
I'm on a pig.

Now, it's diamonds.