Author Topic: Elminster (El) 20.10.2009 - Hardpoint System taster  (Read 7891 times)

Offline Black Patriot

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Re: Elminster (El) 20.10.2009 - Hardpoint System taster
« Reply #40 on: December 23, 2009, 05:20:57 AM »
For the sake of fairness the game could prevent any space from being destroyed if the player was in it, instead it would just get severely damaged, perhaps to the point that it becomes uninhabitable. That way if the player doesn't evacuate in time then it's their own fault, but they won't lose the game if someone suddenly torpedoes the room they're in.
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Offline MajorD

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Re: Elminster (El) 20.10.2009 - Hardpoint System taster
« Reply #41 on: December 23, 2009, 04:29:31 PM »
I don't know. If you're right in the middle of the path of a beam and that beam would normally go straight through the ship without stopping, then I think the player has to die.

Having automatic beam outs also gets too complicated because it completely messes with how the game has to handle do-overs because it's all now in context of the environment.

Allowing players to die because they're in the wrong room at the wrong time is too delicious a way to get an awesome near random victory. It adds a huge amount of flavor to how things can play out.

Imagine an enemy player scanning you while they are some how unscannable to you (cloak, sure). They have your ship plans (in-game), and they see the captain's cabin is occupied with a life sign of your sex and species. They target everything on that location, and put all power into weapons for a huge alpha strike. They fire and kill the occupant, except the occupant was your lover (you're totally gay dude)! You were in the gym for a morning jog!! It's time to kill ass!!!  :lol:
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Offline zzz

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Re: Elminster (El) 20.10.2009 - Hardpoint System taster
« Reply #42 on: March 04, 2010, 03:05:07 AM »
don't know if this is useful but you can see an animated layout of primary and secondary EPS conduits in this ep, and how subsystems are displayed on the MSD.

http://www.youtube.com/watch?v=bf8cYU13rRg&#t=6m39s

Offline MajorD

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Re: Elminster (El) 20.10.2009 - Hardpoint System taster
« Reply #43 on: March 04, 2010, 08:24:30 AM »
For the graphic alone that's pretty good. Interestingly, it makes it look like power distribution are all home runs.
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Offline Zachstar

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Re: Elminster (El) 20.10.2009 - Hardpoint System taster
« Reply #44 on: July 15, 2010, 01:32:07 PM »
I am very glad to see how detailed the systems will be in this game. Along with the new physics it will allow for lots of interesting situations to deal with in game.
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Offline Aragon Speed

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Re: Elminster (El) 20.10.2009 - Hardpoint System taster
« Reply #45 on: January 28, 2011, 05:59:06 PM »
OK we are quite a few months on now, any update on how this is coming together?

Offline Mark

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Re: Elminster (El) 20.10.2009 - Hardpoint System taster
« Reply #46 on: January 28, 2011, 11:00:30 PM »
Well these things do take some time to put together, keep an eye on the feed page for updates as they come out.