Hi, my name is Jon (some of you may know me as El or Elminster from the Bridge Commander community)
My primary focus is designing the Excalibur hardpoint system, will be to develop something more complex than that seen in Bridge Commander, while keeping it simple to use and design.
This blog is just to show what I have in mind for the HP system in Excalibur, bear in mind it isn't done yet, so the majority of this is subject to change!
One thing many people are probably wondering is how it will be different....
Essentially, the HP system will be very similar to that seen in BC, but will make much more use of hierarchies.
Take for example the Power Systems, which in BC were somewhat basic, we can add property inheritance and do some very interesting things;
(See attachment)
Looks complicated doesn't it? Well actually its fairly basic for a starship power set-up.
In the above picture, take the Warp Core for example, which generates power;
- The attached conduit(s) inherits the power output from the core.
- The conduit is split into segments, each inheriting power from its predecessor (bi-directional).
- These go to the destination system (e.g. A Warp Nacelle or Phaser array).
This means we can control how and where the grid is routed through a ship (via the MPE), have multiple grids and multiple routes (redundancy). Power can travel in both directions as needed.
We can also implement control nodes (EPS Relays) to distribute power to ancillary systems.
We can even allocate a dedicated power supply to individual elements in a Phaser Array!
I hope you've found this a useful insight into how I'm anticipating the hardpoint system will work, its only a taster, there's much more to come!
Thanks
Jon