Hey there,

Thankyou everyone for your thoughts and improvements, below I'll respond to a few of your words.
The attention to detail is what is going to make this game, in my eyes. This update just maintains it. Well done, Interceptor.
Thankyou

I was wondering if those are night shots because they are dark.
They're not supposed to be, I must have a brighter screen than some, the shots look fine on my end. I'll make sure they're brighter in the future.
I really like the antigrav pallet, but I think it needs to lose the rails and slope in back. One, they aren't high enough to keep anything on board if the pallet tips to far, or if an item is jarred enough that it would tip since there is extra space around the items. Secondly, it's not for people so safety concerns like that aren't an issue, especially with a low speed vehicle like that. Thirdly, and most importantly it hampers the ability to load and unload the pallet. The rear sloping is good looking but it's not needed, because the rear portion doesn't do the lifting, so structural support like that isn't needed. A minimalist control section might be best; just a protrusion to stand on or seat and a little column with an interface, or nothing but a PADD used as a remote. Standing or sitting depends on how long a person will use the device at a time and how fast it can move. If it's faster than a slow walk then it needs to carry the operator, if it's used for an hour or more at a time, then it should have a seat.
I do appriciate the time and thought you've put into this, however at the end of the day, this is just an antigrav pallet

. As you said, the railings and sloped walls are there purley for aesthetics and i don't think retaining them will hamper the ability of our AI crew to go about their cargo moving needs. For the sake of realism/ real-world usability and believeability though, i will look at removing the walls and railings in favour of something more 'flat' and accessible.
There's the chair I don't like. It doesn't make sense. The pillow in back is just high enough that it can be used as a rear elbow rest, which is really good design, but it's offset back so the actual back begins further forward and makes it so you can't just lean back. The sides of the chair are just high enough enough that you can't sit sideways nor spread your legs out to either side, but are too low to use as arm rests. It also has no space under the seat, so you can't put your feet underneath you when you lean forward slightly. The other, more conventional, chair has similar but issues, but its footprint is smaller. There's a book called Rethinking Sitting by Peter Opsvik which may be useful.
I agree, thanks for the book recommendation

, i'll certainly have a look.
...It could use more drinking wear, though. Schooners, steins, tea cups, double wall insulated glasses, a force field cup and plate.
Oh definatley! more drinks, cups and bottles are planned, aswell as food.
I love the giant fishtank, it could just use more stuff inside it. Maybe a 3D viewscreen in back on either panel, so it looks like it's going off into an ocean or pond, in the same way a zoo might put a mural in back to give the same effect.
I like that idea.
The room is awesome, because of that view. It's something they wanted to do in Trek but never could because of budget, so they had to keep reusing the same wall in almost all rooms even where it didn't make sense.
Yeah, i love that image so i tend to use it everywhere

Are you going to have Worf's chair at any point?
I am now
