Season 4, Episode 14 - Return to Grace. Somewhere around 20 minutes into the show.
I have to agree with zzz, I remember in EF2, the regular Compression Rifle was able to fire long-rage ballistic explosives in a straight line and the Enhanced Compression Rifle had a small grenade-launcher below the barrel whose grenades really were good to bounce around corners, so, actually, additional grenades are not quite necessary.
I remember that, I remember greatly disliking the fact that they used two different phasers rifles for four functions. Realistically either one of the phaser rifles should have been able to have the role of assault rifle and sniper rifle. However, neither rifle had a grenade launcher, I think the sniper rifle based on the Nemesis rifle had an exploding, line of sight, pulse shot, but it couldn't bounce. The only bounce shot was the from grenades and Hirogen tetryon pulse rifle. The only gun to have a ballistic grenade function was an alien weapon with three small barrels for rapid fire and one large one for the big grenade like shots. They also still had the dedicated grenade launcher but with multiple ammo options. If they could fit in multiple ammo options they should have easily put in multiple phaser functions.
However, an underslung grenade launcher would be a nice modification.
What's the difference between the Type I, II, III, IIIa, IIIb, IIIc, IIId? The obvious one is top power level. Except, Riker once
vaporized a person with a Type I. But, the prop does seem to have one less row of LED's for the power indicator, so it may only have just one setting for each type of attack, or it might be missing a few inbetween attacks by only having stun, heat, and vaporize. All the other weapons have twenty LED's, so everything including the Type II would have all damage types or more variations depending on what the Type I is missing.
What the the Type III has is a flip up sight and multiple target tracking, the site is probably holographic like those view screen monocles the Dominion ships use. The only difference the new Type III's from the movies seem to have is that they fire pulses, in Voyager it can fire beams too, and Voyager's Compression Rifles could fire beams and pulses, too. But, Sisko adjusted a Type III classic to fire a pulse in DS9. I'm a fan of the idea that they all phasers could fire pulses equally well as the new weapons, but the long barrel may be specifically for firing pulses. So, even if you make one of the other phasers fire a pulse it won't do it as well as the newer specially designed ones. The new ones seem to be able to fire a beam just fine, though, since they don't need special adjustment to do it. Either way, only the newest phaser rifles seem have been shown with pulse shots as a basic function, so that would be its function, and I would make it that pulse shots give higher damage for slower refire depending on pulse size. Pulse size should be a matter of the beam width adjustment.
Type I: Extremely concealable, but limited beam functions.
Type II: Low profile, full beam functions.
Type III (TNG): Maneuverable, and all those special functions features, but not concealable.
Type III (new): Can fire pulses, but is less maneuverable.
Type III (EVA-space gun): Same as above but has special features for ease of with an EVA suit on.
If we're talking about weapons.....
hmmmmmmmmmmmmmmmmm
I think the producers just wanted a way to cut through rock/destroy a building without having to take too long on a "normal" phaser setting OR without having to use a new weapon with a name like PULSE-PHASE-TACHYON-PARTICLE-ACCELERATOR-BEAM-WEAPON-HAND-HELD MK VII or something....
so my question is... for side arms, what settings are there going to be?
It's really hard to create a something based on a tv-series without the writers... because some of it _we_ (you) have to make up and to some people won't seem "authentic"
Are the team going to omit ridiculous things that only appear once or twice in the whole series [such as phaser level 16]?
I listed all the different settings above, and any left over settings would be fine adjustment of different settings, such as three different stun settings. Not that I know what the producers of the game will want to do, but I do hope they put in all the weapon effects I listed.