Author Topic: Ship Texturer  (Read 6465 times)

Offline Mark

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Ship Texturer
« on: February 13, 2009, 05:46:41 PM »
Position:   Ship Texturer
Opened:22/08/2008
Skills:Texturing, Unwrapping in 3dsMAX
Must Have:A suitable portfolio of relevant work
Description:  The team is currently in need of an experienced texturer to take on and complete some of the many models we have awaiting textures. We are particularly interested in hearing from people with experience with the Star Trek franchise, however those coming from other franchises are also welcome.
 
The successful recruit will become part of the Development team, and will be given full access to the development of Excalibur.

Please reply here if you feel you would be suitable for this position.

« Last Edit: February 13, 2009, 05:58:26 PM by Mark »

Offline Raven Night

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Re: Ship Texturer
« Reply #1 on: March 21, 2009, 05:28:05 PM »
I am available for texturing, especially Klingon, alternate Romulan and Cardassian textures. If you need extra detail greeble work on textures, or original work persay, I can help. You know my work already...let me know if you want a hand.

Offline candle_86

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Re: Ship Texturer
« Reply #2 on: September 20, 2009, 10:57:32 AM »
Hello I have experience with the Star Trek franchise, I have been doing retextures of ships for Star Fleet command since 2002, I tend to work between fireworks and photoshop elements (just bought it) along with sevral free programs. I have work I can submit, though please be aware I have spent my time doing Enterprise - TOS vessel textures simply do to the lower quality traditionally made for these vessels. I do not have 3ds, but do have gmax, and will be more than happy to obtain any legal and modern enough to work with these vessels. I can work with .bmp, .jpg, and .tga also have experince working with lightmaping, also learning bumbmapping, I do not know if this game will use it though. You may contact me through my email address on file to request my previous work for review, and I will gladly submit it to you, as it is for Starfleet Command it is all in .bmp, but I have worked with other file types in the past rest assured. Also I took 2 years of graphics design in high school using Photoshop and Fireworks, I just can not afford a full version of photoshop

Offline xxSWxxNinja

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Re: Ship Texturer
« Reply #3 on: January 13, 2010, 09:37:46 PM »
Hi, I believe you looking for Texture artists, not sure if you still are or not. Im currently a Game Developer working in the industry I have 8 years prior experience with 3Ds moddeling and the same in 2D texture creation both Diffuse, Specular, Normal and light mapping. I have full access to most software both 3Ds max 2008 32bit and 64bit and Photoshop CS and CS3 full editions. On request I can provide examples of my private work collection for examination. My time is precious as im currently juggling between the industry work and a degree however im very keen to help out on this project as needed.

Thanks
Gary

Offline Inzane

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Re: Ship Texturer
« Reply #4 on: April 23, 2010, 11:31:00 AM »
I would like to throw my hat in the ring. :D You may or may not of heard of me. but I been texturing/modeling since SFC and Klingon Academy.Games that by todays standards are crude, but when your limited to 256 color 16 bit, back than it was state of the art. And you made textures that looked good, realistic, and cannon at 16 bit, your doing something right. I did do some work on bridge commander, A few pioneering mods. You can google my name with ka or sfc attached, you will see I have a rich history working with star trek games and putting out quality work. Currently I have a related project I am wrapping up. It shows my attention to detail, And proper use of current defused, spec, and normal mapping techniques. making for a stellar model. I will submit this.

Offline Burp

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Re: Ship Texturer
« Reply #5 on: June 30, 2010, 07:51:17 AM »
I might be able to help a little. I can't work 24/7 for you, but I would be happy to take a look at UVing some ships, small interiors or characters.

My portfolio is available here: www.adamburch.carbonmade.com

I'm very excited to see how Excalibur turns out, and I would be happy to contribute in some small way.

Cheers

-Burp

Offline Michael

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Re: Ship Texturer
« Reply #6 on: July 06, 2010, 02:34:37 AM »
Wow, I really like your work, especially the Space Stuff ;)

You make me want to make a Wing Commander Game now! :)
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Offline Burp

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Re: Ship Texturer
« Reply #7 on: July 16, 2010, 06:34:49 AM »
Thanks Michael, you should check out WCSAGA.com, they're doing some really cool things with the Freespace Engine these days.

Mark, did you ever recieve my response? I haven't heard from you.

Cheers!

Offline Crylo

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Re: Ship Texturer
« Reply #8 on: July 17, 2010, 02:05:42 PM »
Thanks Michael, you should check out WCSAGA.com, they're doing some really cool things with the Freespace Engine these days.

Mark, did you ever recieve my response? I haven't heard from you.

Cheers!

Impressive portfolio. BTW I would PM Mark. They are probably really busy working on the game and don't read the boards every day.
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Offline Mark

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Re: Ship Texturer
« Reply #9 on: July 17, 2010, 09:28:34 PM »
It's ok, I've already got back to him :)

Offline Kophjaeger

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Re: Ship Texturer
« Reply #10 on: February 13, 2011, 05:25:43 AM »
Hello all,

I have done quite a bit of Legacy work with NG Mods, including the Vesta class 1.5/2.0 that were also ported to BC by Bankrupt Studios. I have recently completed a Hirogen ship pack, with stations, Cardassian stations (Va'kor, Orbital Platoforms), a canon D-5 and the Klingon/Promellian Battle cruiser. I'd like to think that my work is fairly high quality, and I seem to be in the modeling and texturing zone. If you are familiar with some of my work and would like to incorporate it, I'd be glad to have it included, and if there are any projects in need over here modeling/texturing I'd be interested in helping out.

Offline Vladko1

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Re: Ship Texturer
« Reply #11 on: December 18, 2011, 07:22:25 AM »
Hello. I can help with the texturing. My only problem is my limited time.
I have ships like TMP Proxima Refit (will be released for Christmas), the NX91001 variants, the Prommie Refit, Miranda Refit and etc. I'll be glad to join your team :)

RIP Ronnie James Dio!

Offline Mark

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Re: Ship Texturer
« Reply #12 on: December 18, 2011, 10:04:44 PM »
Hi Vladko,

If you could PM me with links to some of your previous work I would be glad to take a look and get the process started.

Thanks!